Id Tech 4

GPTKB entity

Statements (59)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:developed_by gptkb:id_Software
gptkbp:engine gptkb:Physics
gptkb:sound_design
gptkb:Animation
gptkb:AI_technology
networking capabilities
cross-platform compatibility
post-processing effects
day-night cycle
texture streaming
dynamic weather effects
modding support
compute shaders
light mapping
AI pathfinding
animation blending
scripting support
level of detail management
environment mapping
ragdoll physics
editor tools
particle system
pixel shaders
vertex shaders
high dynamic range rendering
deferred shading
reflection mapping
geometry shaders
shadow volumes
gptkbp:engine_type proprietary
gptkbp:features real-time lighting
high-resolution textures
dynamic shadows
https://www.w3.org/2000/01/rdf-schema#label Id Tech 4
gptkbp:license commercial
gptkbp:notable_games gptkb:Quake_4
gptkb:Doom_3:_BFG_Edition
gptkb:Doom_3:_Resurrection_of_Evil
gptkb:Wolfenstein:_Enemy_Territory
gptkbp:platforms gptkb:Play_Station_3
gptkb:Linux
gptkb:Xbox
gptkb:Windows
gptkbp:predecessor gptkb:Id_Tech_3
gptkbp:programming_language gptkb:C++
gptkbp:released_in gptkb:2004
gptkbp:successor gptkb:Id_Tech_5
gptkbp:supports gptkb:Open_GL
single-player
multiplayer
gptkbp:used_in gptkb:Doom_3
gptkbp:uses shadow mapping
bump mapping
normal mapping
specular mapping
virtual texturing
gptkbp:bfsParent gptkb:Id_Tech_engines
gptkbp:bfsLayer 5