Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:id_Software
|
gptkbp:engine |
gptkb:Physics
gptkb:sound_design gptkb:Animation gptkb:AI_technology networking capabilities cross-platform compatibility post-processing effects day-night cycle texture streaming dynamic weather effects modding support compute shaders light mapping AI pathfinding animation blending scripting support level of detail management environment mapping ragdoll physics editor tools particle system pixel shaders vertex shaders high dynamic range rendering deferred shading reflection mapping geometry shaders shadow volumes |
gptkbp:engine_type |
proprietary
|
gptkbp:features |
real-time lighting
high-resolution textures dynamic shadows |
https://www.w3.org/2000/01/rdf-schema#label |
Id Tech 4
|
gptkbp:license |
commercial
|
gptkbp:notable_games |
gptkb:Quake_4
gptkb:Doom_3:_BFG_Edition gptkb:Doom_3:_Resurrection_of_Evil gptkb:Wolfenstein:_Enemy_Territory |
gptkbp:platforms |
gptkb:Play_Station_3
gptkb:Linux gptkb:Xbox gptkb:Windows |
gptkbp:predecessor |
gptkb:Id_Tech_3
|
gptkbp:programming_language |
gptkb:C++
|
gptkbp:released_in |
gptkb:2004
|
gptkbp:successor |
gptkb:Id_Tech_5
|
gptkbp:supports |
gptkb:Open_GL
single-player multiplayer |
gptkbp:used_in |
gptkb:Doom_3
|
gptkbp:uses |
shadow mapping
bump mapping normal mapping specular mapping virtual texturing |
gptkbp:bfsParent |
gptkb:Id_Tech_engines
|
gptkbp:bfsLayer |
5
|