Id Tech 4

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Id_Tech_5
gptkb:Id_Tech
gptkb:Id_Tech_engines
gptkbp:developed_by gptkb:id_Software
gptkbp:engine gptkb:architect
gptkb:physicist
gptkb:software
gptkb:technology
networking capabilities
cross-platform compatibility
post-processing effects
day-night cycle
texture streaming
dynamic weather effects
modding support
compute shaders
light mapping
AI pathfinding
animation blending
scripting support
level of detail management
environment mapping
ragdoll physics
editor tools
particle system
pixel shaders
vertex shaders
high dynamic range rendering
deferred shading
reflection mapping
geometry shaders
shadow volumes
gptkbp:engine_type proprietary
gptkbp:features real-time lighting
high-resolution textures
dynamic shadows
https://www.w3.org/2000/01/rdf-schema#label Id Tech 4
gptkbp:language gptkb:C++
gptkbp:license commercial
gptkbp:notable_games gptkb:Quake_4
gptkb:Doom_3:_BFG_Edition
gptkb:Doom_3:_Resurrection_of_Evil
gptkb:Wolfenstein:_Enemy_Territory
gptkbp:platform gptkb:Play_Station_3
gptkb:Xbox
gptkb:operating_system
gptkbp:predecessor gptkb:Id_Tech_3
gptkbp:released_in gptkb:2004
gptkbp:successor gptkb:Id_Tech_5
gptkbp:supports gptkb:chess_match
single-player
multiplayer
gptkbp:used_in gptkb:Doom_3
gptkbp:uses shadow mapping
bump mapping
normal mapping
specular mapping
virtual texturing