Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:based_on |
gptkb:Halo_3_Engine
|
gptkbp:developed_by |
gptkb:343_Industries
|
gptkbp:enhances |
gameplay mechanics
|
gptkbp:features |
new gameplay modes
new user interface dynamic lighting new game modes improved graphics new enemy types new crafting system new lore elements new narrative elements new character models new vehicle types new character customization options new emotes new sound effects enhanced AI new animation system new progression system new physics engine new matchmaking algorithms new weapon mechanics |
https://www.w3.org/2000/01/rdf-schema#label |
Halo 4 Engine
|
gptkbp:improves |
gptkb:visual_effects
audio quality load times network performance graphics rendering |
gptkbp:includes |
new achievements
new multiplayer maps new story elements theater mode forge mode |
gptkbp:predecessor |
gptkb:Halo:_Reach_Engine
|
gptkbp:released |
gptkb:2012
|
gptkbp:successor |
gptkb:Halo:_The_Master_Chief_Collection
|
gptkbp:supports |
gptkb:seasonal_events
gptkb:multiplayer_modes customization options player statistics community challenges achievements cooperative gameplay cross-platform play cloud saves in-game purchases social features dynamic weather leaderboards online matchmaking modding tools team-based gameplay dedicated servers single-player campaign community content player-created content dynamic events spectator mode DLC content high-definition textures event-driven gameplay real-time cutscenes VR capabilities split-screen play |
gptkbp:used_in |
gptkb:Halo_4
|
gptkbp:utilizes |
gptkb:Direct_X_11
|
gptkbp:bfsParent |
gptkb:Halo
|
gptkbp:bfsLayer |
4
|