Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:designed_for |
first-person shooter games
|
gptkbp:developed_by |
gptkb:Bungie
|
gptkbp:features |
graphics rendering
online matchmaking physics simulation AI behavior split-screen multiplayer network play |
gptkbp:has |
gptkb:competitive_scene
community support tournaments strategic gameplay memorable characters epic battles team-based objectives fan-made content active player base legacy in gaming expansive lore varied gameplay modes iconic weapons e Sports presence |
https://www.w3.org/2000/01/rdf-schema#label |
Halo 3 Engine
|
gptkbp:includes |
Campaign mode
Forge mode Custom games Theater mode |
gptkbp:influenced_by |
gptkb:Halo_2_Engine
gptkb:Unreal_Engine_3 gptkb:Cry_Engine |
gptkbp:is_enhanced_by |
specular highlights
dynamic shadows bump mapping normal mapping HDR lighting |
gptkbp:known_for |
smooth gameplay
immersive environments rich storytelling high-quality graphics |
gptkbp:part_of |
gptkb:Halo_franchise
|
gptkbp:predecessor |
gptkb:Halo_2_Engine
|
gptkbp:released |
gptkb:2007
|
gptkbp:successor |
gptkb:Halo_4_Engine
|
gptkbp:supports |
gptkb:Xbox_360
gptkb:Xbox_Live gptkb:modding_community gptkb:Windows user-generated content multiplayer gameplay dedicated servers LAN play |
gptkbp:used_in |
gptkb:Halo_3:_ODST
gptkb:Halo:_Reach gptkb:Halo_3 |
gptkbp:utilizes |
gptkb:Direct_X_9.0
|
gptkbp:bfsParent |
gptkb:Halo_4_Engine
gptkb:Halo_trilogy |
gptkbp:bfsLayer |
5
|