Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:species
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Chozo_Ghosts
gptkb:The_Chozo_Ghosts |
gptkbp:appears_in |
gptkb:Metroid_Prime
|
gptkbp:are |
gptkb:species
part of the game's mythology ancient guardians a representation of the game's themes a challenge for players part of the game's challenges biomechanical constructs a challenge for completionists part of the game's enemy roster a key element in Metroid Prime's story a key part of the gameplay experience a memorable part of the Metroid experience a notable enemy type in Metroid Prime a representation of Chozo's guardianship a representation of the Chozo's power a significant aspect of the game's design a symbol of Chozo's legacy associated with ancient technology considered iconic enemies enemies in Metroid Prime influenced by Chozo technology integral to the game's exploration linked to Chozo history linked to the game's puzzles notable for their design part of the Metroid lore part of the game's atmosphere part of the game's combat system part of the game's enemy design part of the game's enemy variety part of the game's immersive world part of the game's lore and history part of the lore of Metroid series |
gptkbp:associated_with |
gptkb:Chozo_civilization
|
gptkbp:can_be |
be defeated by Samus
phase through walls |
gptkbp:current_champion |
gptkb:Samus_Aran
|
gptkbp:function |
protect Chozo artifacts
|
gptkbp:has_ability |
teleportation
energy attacks |
gptkbp:has_weakness |
light-based attacks
|
gptkbp:have |
unique designs
a connection to the environment a unique combat style a role in the game's narrative distinct attack patterns |
https://www.w3.org/2000/01/rdf-schema#label |
Guardians of Chozo ruins
|
gptkbp:influence |
gameplay mechanics
|
gptkbp:is_protected_by |
the ruins of Chozo
|
gptkbp:part_of |
gptkb:Metroid_series
|
gptkbp:residence |
gptkb:Tallon_IV
|