gptkbp:instance_of
|
gptkb:maps
gptkb:architecture
gptkb:Entity_Framework
|
gptkbp:allows
|
dynamic behavior changes
|
gptkbp:animation_style
|
gptkb:Death
gptkb:Fly
gptkb:Walk
gptkb:Run
gptkb:terrorism
Swim
Idle
|
gptkbp:can_be_colored_by
|
Dye
|
gptkbp:can_be_extended_by
|
Interceptors
Custom conventions
Custom validation
|
gptkbp:can_be_found_in
|
gptkb:PEN_International
|
gptkbp:can_be_frozen_by
|
gptkb:Ice
|
gptkbp:can_be_leashed_by
|
Leash
|
gptkbp:can_be_pulled_by
|
gptkb:port
|
gptkbp:can_be_set_on_fire_by
|
gptkb:Fire
|
gptkbp:can_be_used_for
|
gptkb:simulation
real-time applications
|
gptkbp:can_be_used_with
|
gptkb:My_SQL
gptkb:Postgre_SQL
gptkb:SQLite
|
gptkbp:can_lead_to
|
better maintainability
|
gptkbp:color
|
gptkb:Qunari
|
gptkbp:color_scheme
|
increases flexibility
enhances performance
supports scalability
improves collaboration
enables easy updates
encourages reuse
facilitates iteration
reduces coupling
simplifies testing
supports rapid prototyping
|
gptkbp:community_support
|
gptkb:Yes
|
gptkbp:concept
|
software engineering
|
gptkbp:constructed_in
|
gptkb:blockade
gptkb:food
gptkb:Firework
gptkb:tea
gptkb:banners
gptkb:armor
gptkb:weapons
gptkb:tools
gptkb:item
|
gptkbp:defeated
|
gptkb:terrorism
|
gptkbp:describes
|
game development
|
gptkbp:developed_by
|
gptkb:Microsoft
|
gptkbp:drops
|
gptkb:item
|
gptkbp:enables
|
data-oriented design
|
gptkbp:enhances
|
code reusability
|
gptkbp:facilitates
|
modularity
|
gptkbp:first_released
|
gptkb:2008
|
gptkbp:has
|
gptkb:Nu_Get_package
Multiple database providers
Active community support
|
gptkbp:has_behavior
|
gptkb:Wander
gptkb:terrorism
gptkb:AI_technology
Pathfinding
Flee
Follow
|
gptkbp:has_documentation
|
gptkb:Yes
|
gptkbp:has_feature
|
Fluent API
Migrations
Data annotations
|
gptkbp:has_integration_with
|
gptkb:Blazor
gptkb:ASP._NET_Web_API
gptkb:Entity_Framework_Core
gptkb:WPF
gptkb:Azure
gptkb:Visual_Studio
gptkb:ASP._NET_MVC
gptkb:Entity_Framework_6
gptkb:Entity_Framework_Core_2.1
gptkb:Entity_Framework_Core_2.2
gptkb:Entity_Framework_Core_3.1
gptkb:Entity_Framework_Core_5
gptkb:Windows_Forms
|
gptkbp:has_property
|
gptkb:nickname
gptkb:Position
velocity
health
|
gptkbp:has_type
|
gptkb:NPC
gptkb:blockade
gptkb:vehicles
gptkb:monsters
gptkb:animals
gptkb:Minecraft
gptkb:item
gptkb:Entity_Framework
Projectile
|
https://www.w3.org/2000/01/rdf-schema#label
|
Entity Framework
|
gptkbp:improves
|
gptkb:performance
|
gptkbp:interacts_with
|
gptkb:players
|
gptkbp:is_a_design_pattern_for
|
real-time systems
|
gptkbp:is_a_framework_for
|
interactive applications
game architecture
|
gptkbp:is_a_methodology_for
|
game development
|
gptkbp:is_a_pattern_for
|
game architecture
|
gptkbp:is_a_solution_for
|
complex game logic
|
gptkbp:is_affected_by
|
Potion Effects
|
gptkbp:is_associated_with
|
gptkb:Wikidata
entity management
|
gptkbp:is_beneficial_for
|
large-scale projects
|
gptkbp:is_characterized_by
|
separation of data and behavior
|
gptkbp:is_compared_to
|
object-oriented programming
|
gptkbp:is_compatible_with
|
gptkb:Blazor
gptkb:._NET_Core
gptkb:ASP._NET_Core
gptkb:._NET_Framework
gptkb:ASP._NET_MVC
gptkb:ASP._NET
gptkb:Xamarin
|
gptkbp:is_described_as
|
gptkb:Wikipedia
Name Tag
|
gptkbp:is_documented_in
|
Microsoft Docs
|
gptkbp:is_implemented_in
|
gptkb:C++
gptkb:C#
gptkb:Java_Script
game engines
|
gptkbp:is_influenced_by
|
data-oriented design principles
|
gptkbp:is_integrated_with
|
gptkb:Entity_Framework_Designer
gptkb:Entity_Framework_Power_Tools
gptkb:Visual_Studio
|
gptkbp:is_known_for
|
Improving productivity
Reducing boilerplate code
Simplifying data access code
|
gptkbp:is_often_used_in
|
indie games
|
gptkbp:is_open_source
|
gptkb:Yes
gptkb:true
|
gptkbp:is_part_of
|
gptkb:Semantic_Web
. NET ecosystem
Entity Framework family
|
gptkbp:is_recommended_by
|
Developers for data access
|
gptkbp:is_related_to
|
gptkb:knowledge
component-based architecture
|
gptkbp:is_supported_by
|
gptkb:Linux
gptkb:mac_OS
gptkb:Windows
|
gptkbp:is_used_by
|
gptkb:developers
Many enterprise applications
|
gptkbp:is_used_for
|
Database management
Data manipulation
graphics rendering
Data access
Data access layer
physics simulation
AI behavior
networked games
|
gptkbp:is_used_in
|
gptkb:knowledge
gptkb:Unreal_Engine
gptkb:Unity
Web applications
Mobile applications
Desktop applications
|
gptkbp:key_concept
|
modern game engines
|
gptkbp:latest_version
|
EF Core 6.0
|
gptkbp:marketing_strategy
|
resource management
|
gptkbp:model
|
game object interaction
|
gptkbp:nesting
|
End
Nether
Overworld
|
gptkbp:operational_use
|
gptkb:game_mechanics
|
gptkbp:paradigm
|
gptkb:Software_Development
|
gptkbp:part_of
|
gptkb:Minecraft
|
gptkbp:performance
|
gptkb:Yes
|
gptkbp:popularized_by
|
game development communities
|
gptkbp:promotes
|
composition over inheritance
|
gptkbp:provides
|
Change tracking
Concurrency control
Database migrations
Migrations
Lazy loading
Eager loading
Concurrency handling
|
gptkbp:related_vehicle
|
gptkb:horse_race
gptkb:players
|
gptkbp:replaced_by
|
Healing Items
|
gptkbp:represents
|
Real-world Object
|
gptkbp:suitable_for
|
multi-platform development
|
gptkbp:supports
|
gptkb:My_SQL
gptkb:Postgre_SQL
gptkb:SQLite
gptkb:LINQ
Stored procedures
parallel processing
Asynchronous programming
Transactions
No SQL databases
Code-First approach
Database-First approach
Model-First approach
|
gptkbp:technique
|
event handling
game state management
|
gptkbp:traded_on
|
gptkb:village
|
gptkbp:trends
|
game design
|
gptkbp:tutorials
|
gptkb:Yes
|
gptkbp:used_in
|
. NET applications
|
gptkbp:uses
|
Db Context
Db Set
|
gptkbp:utilizes
|
components
entities
systems
|
gptkbp:was_executed_by
|
gptkb:Water
gptkb:players
Bone
|
gptkbp:written_in
|
gptkb:C#
|
gptkbp:bfsParent
|
gptkb:biotechnology
|
gptkbp:bfsLayer
|
3
|