Triple
T4470149
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Dueling DQN |
E98474
|
entity |
| Predicate | introducedInPaper |
P513
|
FINISHED |
| Object | Dueling Network Architectures for Deep Reinforcement Learning |
E98474
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Dueling Network Architectures for Deep Reinforcement Learning | Statement: [Dueling DQN, introducedInPaper, Dueling Network Architectures for Deep Reinforcement Learning]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Dueling Network Architectures for Deep Reinforcement Learning Context triple: [Dueling DQN, introducedInPaper, Dueling Network Architectures for Deep Reinforcement Learning]
-
A.
Dueling DQN
chosen
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
B.
Asynchronous Methods for Deep Reinforcement Learning
"Asynchronous Methods for Deep Reinforcement Learning" is a 2016 DeepMind paper that introduced asynchronous parallel training techniques for deep reinforcement learning, most notably the A3C algorithm, enabling more stable and efficient learning without specialized hardware.
-
C.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
D.
Prioritized Experience Replay DQN
Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
-
E.
Asynchronous Advantage Actor-Critic
Asynchronous Advantage Actor-Critic is a deep reinforcement learning algorithm that trains multiple parallel agents to learn both policy and value functions efficiently and stably.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69b3454b4ae481908967426dd37284d6 |
completed | March 12, 2026, 10:59 p.m. |
| NER | Named-entity recognition | batch_69b3569cd03c8190927c596bedb45ac8 |
completed | March 13, 2026, 12:13 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69b6377154bc819099362e8b28698dbe |
completed | March 15, 2026, 4:37 a.m. |
Created at: March 12, 2026, 11:34 p.m.