gptkbp:instance_of
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gptkb:character
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gptkbp:affiliation
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gptkb:organization
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gptkbp:appearance
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dark armor
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gptkbp:appears_in
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gptkb:Doom_Eternal
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gptkbp:art_style
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gothic horror
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gptkbp:audience
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popular enemy
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gptkbp:combat_role
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flanker
damage dealer
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gptkbp:created_by
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gptkb:id_Software
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gptkbp:cultural_impact
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influenced other games
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gptkbp:damage
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physical
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gptkbp:defeated
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gptkb:Doom_Slayer
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gptkbp:defense
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gptkb:tank
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gptkbp:design
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intimidation factor
demonic warrior
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gptkbp:difficulty
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medium to hard
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gptkbp:enemy
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gptkb:mythological_figure
aggressive
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gptkbp:environment
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destructible terrain
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gptkbp:fan_art
|
varied interpretations
widely created
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gptkbp:feedback
|
challenging but fair
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gptkbp:fighting_style
|
multi-phase battle
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gptkbp:first_appearance
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gptkb:Doom_Eternal
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gptkbp:game_engine
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gptkb:id_Tech_7
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gptkbp:game_mechanics
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agility
dodge and counter
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gptkbp:game_modes
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single-player
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gptkbp:has_ability
|
teleportation
melee attack
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gptkbp:has_lore
|
cursed by the Doom Slayer
fallen warrior
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gptkbp:has_weakness
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explosive damage
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gptkbp:healthcare
|
high
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https://www.w3.org/2000/01/rdf-schema#label
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Doomed Reaver
|
gptkbp:inspiration
|
mythological reavers
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gptkbp:intelligence
|
aggressive pursuit
|
gptkbp:merchandise
|
figurines available
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gptkbp:military_strategy
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hit and run
close range combat
|
gptkbp:narrative_style
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gptkb:superhero
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gptkbp:nesting
|
Hell levels
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gptkbp:prize_money
|
loot drops
|
gptkbp:role
|
gptkb:superhero
|
gptkbp:scales
|
increases with player level
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gptkbp:series
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gptkb:Doom_franchise
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gptkbp:sound
|
growls and roars
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gptkbp:tactics
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keep distance
use of power-ups
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gptkbp:type
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gptkb:superhero
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gptkbp:user_experience
|
intense encounters
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gptkbp:voice_actor
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gptkb:unknown
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gptkbp:bfsParent
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gptkb:Doom
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gptkbp:bfsLayer
|
3
|