gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:Doom
|
gptkbp:armament
|
melee weapons
various firearms
|
gptkbp:art_style
|
stylized realism
|
gptkbp:character
|
gptkb:The_Icon_of_Sin
gptkb:Sabaoth
gptkb:Doom_Slayer
gptkb:The_Khan_Maykr
gptkb:Vega
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:id_Software
|
gptkbp:difficulty
|
multiple
|
gptkbp:dlc
|
gptkb:The_Ancient_Gods_–_Part_One
gptkb:The_Ancient_Gods_–_Part_Two
|
gptkbp:enemy
|
gptkb:mythological_figure
|
gptkbp:engine
|
gptkb:id_Tech_7
|
gptkbp:game_engine
|
gptkb:id_Tech_7
|
gptkbp:game_features
|
gptkb:architect
gptkb:spacecraft
gptkb:video_game
gptkb:mythological_figure
gptkb:sports_event
gptkb:museum
customization options
performance upgrades
upgrades
boss battles
environmental hazards
player feedback
combat mechanics
game balance
environmental storytelling
new abilities
level design
narrative elements
unlockable content
cutscenes
AI behavior
enemy variety
enemy AI
weapon variety
secret areas
difficulty scaling
combat arenas
|
gptkbp:game_length
|
8-10 hours
|
gptkbp:game_modes
|
single-player campaign
|
gptkbp:gameplay
|
single-player
|
gptkbp:genre
|
gptkb:legal_case
|
gptkbp:has_expansion
|
gptkb:Doom_Eternal
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
Doom Slayer's battle against the forces of Hell
|
gptkbp:number_of_teams
|
gptkb:Doom_Slayer
|
gptkbp:part_of
|
gptkb:Doom_franchise
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:power_ups
|
various
|
gptkbp:publisher
|
gptkb:Bethesda_Softworks
|
gptkbp:release_date
|
October 20, 2020
|
gptkbp:release_platform
|
gptkb:Epic_Games_Store
gptkb:Steam
|
gptkbp:sequel
|
gptkb:Doom_Eternal
|
gptkbp:setting
|
gptkb:physicist
gptkb:organization
Urdak
|
gptkbp:soundtrack
|
gptkb:Mick_Gordon
|