Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Direct_X_10.1
|
gptkbp:allows |
Advanced lighting effects
|
gptkbp:based_on |
gptkb:Direct_X_9
|
gptkbp:developed_by |
gptkb:Microsoft
gptkb:Photographer High-end gaming PC gaming |
gptkbp:enables |
High dynamic range rendering
|
gptkbp:enhances |
Game realism
Visual effects in games |
gptkbp:features |
Unified Shader Architecture
|
https://www.w3.org/2000/01/rdf-schema#label |
Direct X 10 series
|
gptkbp:improves |
Graphics performance
Texture management |
gptkbp:includes |
Compute shaders
Geometry shaders |
gptkbp:introduced |
Shader Model 4.0
|
gptkbp:is_compatible_with |
gptkb:Windows_XP
gptkb:Windows_7 Game consoles Direct X 11 applications Direct X 9 applications |
gptkbp:is_known_for |
Advanced graphics capabilities
Improved shader capabilities Realistic graphics rendering |
gptkbp:is_part_of |
gptkb:video_game
Direct X family Microsoft Windows platform Graphics technology advancements |
gptkbp:is_supported_by |
gptkb:NVIDIA_Ge_Force_8_series
gptkb:Windows_8 gptkb:operating_system Game development tools AMD Radeon HD 2000 series Older graphics cards |
gptkbp:is_used_by |
Game developers
|
gptkbp:is_used_in |
gptkb:software
Real-time rendering Simulation software |
gptkbp:is_utilized_in |
Game engines
Virtual reality applications |
gptkbp:preceded_by |
gptkb:Direct_X_9.0
|
gptkbp:provides |
gptkb:Direct3_D_10
Improved anti-aliasing |
gptkbp:release_date |
November 2006
|
gptkbp:replaced_by |
gptkb:Direct_X_11.0
gptkb:Direct_X_11 |
gptkbp:requires |
Direct X 10 compatible hardware
|
gptkbp:successor |
gptkb:Direct_X_11
|
gptkbp:supports |
gptkb:Windows_Vista
Multi-threading High-resolution textures 3 D graphics |
gptkbp:used_in |
gptkb:Video_games
|