Avalanche Engine 4.0

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Rage_2
gptkbp:developed_by gptkb:Avalanche_Studios
gptkbp:features real-time rendering
particle systems
lighting effects
environmental storytelling
dynamic weather system
dynamic lighting
AI pathfinding
animation blending
sound design tools
large-scale environments
advanced terrain rendering
seamless world transitions
vehicle physics
modular asset management
character physics
realistic physics simulation
destruction physics
advanced AI systems
cloud-based rendering
gptkbp:first_introduced gptkb:Just_Cause_2
https://www.w3.org/2000/01/rdf-schema#label Avalanche Engine 4.0
gptkbp:release_date gptkb:2014
gptkbp:successor gptkb:Avalanche_Engine_5.0
gptkbp:supports gptkb:multiplayer_modes
gptkb:video_game_series
cross-platform development
user-generated content
modular architecture
multi-threading
high-definition graphics
high frame rates
immersive audio
mobile gaming
open world gameplay
realistic water simulation
real-time shadows
AI-driven storytelling
realistic character interactions
dynamic character customization
AI-driven NP Cs
VR capabilities
gptkbp:used_in gptkb:Cyberpunk_2077
gptkb:Riders_Republic
gptkb:Rage_2
gptkb:Far_Cry_6
gptkb:Halo_Infinite
gptkb:Mad_Max
gptkb:Star_Wars:_Squadrons
gptkb:Battlefield_2042
gptkb:Ghost_Recon_Breakpoint
gptkb:Watch_Dogs:_Legion
gptkb:Generation_Zero
gptkb:Dying_Light_2
gptkb:The_Cycle:_Frontier
gptkb:Just_Cause_3
gptkb:Just_Cause_4
gptkb:The_Hunter:_Call_of_the_Wild
gptkb:Contraband
gptkb:Assassin's_Creed_Valhalla
gptkbp:written_in gptkb:C++