Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Rage_2
|
gptkbp:developed_by |
gptkb:Avalanche_Studios
|
gptkbp:features |
real-time rendering
particle systems lighting effects environmental storytelling dynamic weather system dynamic lighting AI pathfinding animation blending sound design tools large-scale environments advanced terrain rendering seamless world transitions vehicle physics modular asset management character physics realistic physics simulation destruction physics advanced AI systems cloud-based rendering |
gptkbp:first_introduced |
gptkb:Just_Cause_2
|
https://www.w3.org/2000/01/rdf-schema#label |
Avalanche Engine 4.0
|
gptkbp:release_date |
gptkb:2014
|
gptkbp:successor |
gptkb:Avalanche_Engine_5.0
|
gptkbp:supports |
gptkb:multiplayer_modes
gptkb:video_game_series cross-platform development user-generated content modular architecture multi-threading high-definition graphics high frame rates immersive audio mobile gaming open world gameplay realistic water simulation real-time shadows AI-driven storytelling realistic character interactions dynamic character customization AI-driven NP Cs VR capabilities |
gptkbp:used_in |
gptkb:Cyberpunk_2077
gptkb:Riders_Republic gptkb:Rage_2 gptkb:Far_Cry_6 gptkb:Halo_Infinite gptkb:Mad_Max gptkb:Star_Wars:_Squadrons gptkb:Battlefield_2042 gptkb:Ghost_Recon_Breakpoint gptkb:Watch_Dogs:_Legion gptkb:Generation_Zero gptkb:Dying_Light_2 gptkb:The_Cycle:_Frontier gptkb:Just_Cause_3 gptkb:Just_Cause_4 gptkb:The_Hunter:_Call_of_the_Wild gptkb:Contraband gptkb:Assassin's_Creed_Valhalla |
gptkbp:written_in |
gptkb:C++
|