Statements (132)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:ai |
enemy AI
friendly AI |
gptkbp:awards |
Best Multiplayer Game nomination
Best Action Game nomination Best Game Direction nomination |
gptkbp:character_customization |
extensive
|
gptkbp:community |
gptkb:modding_community
active player base |
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developed_by |
gptkb:Ubisoft_Paris
|
gptkbp:developer |
gptkb:Ubisoft_Paris
|
gptkbp:dlc |
gptkb:Ghost_Recon_Breakpoint:_Deep_State
gptkb:Ghost_Recon_Breakpoint:_Red_Patriot gptkb:Ghost_Recon_Breakpoint:_Resistance gptkb:Ghost_Recon_Breakpoint:_Terminator_Live_Event gptkb:Ghost_Recon_Breakpoint:_Year_1_Pass |
gptkbp:engine |
gptkb:Anvil_engine
gptkb:Anvil |
gptkbp:features |
gptkb:drones
customization options co-op gameplay open world class system survival elements AI teammates Pv Pv E gameplay |
gptkbp:game_mechanic |
gptkb:exploration
gptkb:in-game_currency gptkb:seasonal_events gptkb:missions crafting combat stealth team management vehicle customization community challenges environmental hazards side quests vehicle usage day-night cycle dynamic weather character progression class system boss fights cross-play skill trees base building loot system mission replayability enemy camps stealth mechanics gear score AI teammates drone usage Pv E and Pv P modes |
gptkbp:game_mechanics |
gptkb:exploration
mission planning team coordination crafting combat stealth combat tactics environmental hazards character classes replayability character customization environmental interaction vehicle usage day-night cycle dynamic weather team tactics character progression looting weapon customization player choice mission objectives tactical gameplay skill trees co-op play base building enemy AI enemy factions fast travel enemy types stealth mechanics in-game economy mission variety skill customization enemy detection system tactical map |
gptkbp:game_mode |
single-player
multiplayer |
gptkbp:genre |
tactical shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
Ghost Recon Breakpoint
|
gptkbp:influences |
open world games
military simulation games tactical shooters |
gptkbp:main_character |
gptkb:Air_Nomads
|
gptkbp:metacritic_score |
60/100
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:multiplayer |
cooperative gameplay
Ghost War Pv P modes |
gptkbp:narrative |
Ghosts vs. Wolves
|
gptkbp:narrative_focus |
gptkb:Ghost
|
gptkbp:narrative_theme |
gptkb:survival
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:platforms |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:players |
first-person
third-person |
gptkbp:predecessor |
gptkb:Ghost_Recon_Wildlands
|
gptkbp:published_by |
gptkb:Ubisoft
|
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:release_date |
October 4, 2019
|
gptkbp:sales |
over 1 million copies in first week
|
gptkbp:sequel |
gptkb:Tom_Clancy's_Ghost_Recon_Wildlands
|
gptkbp:series |
gptkb:Tom_Clancy's_Ghost_Recon
gptkb:Ghost_Recon |
gptkbp:setting |
open world
Auroa |
gptkbp:successor |
gptkb:Ghost_Recon_Frontline
|
gptkbp:bfsParent |
gptkb:Xbox_One
gptkb:Xbox gptkb:Play_Station_4 gptkb:Play_Station |
gptkbp:bfsLayer |
4
|