gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:artisticDirector
|
gptkb:Paul_Crocker
|
gptkbp:award
|
gptkb:Best_Xbox_Game_(Gamescom_2021)
gptkb:The_Game_Awards_2021_Nominee
|
gptkbp:composer
|
gptkb:Curtis_Schweitzer
gptkb:Gareth_Coker
gptkb:Joel_Corelitz
|
gptkbp:designer
|
gptkb:Quinn_DelHoyo
|
gptkbp:developer
|
gptkb:343_Industries
|
gptkbp:director
|
gptkb:Joseph_Staten
|
gptkbp:enemyOf
|
gptkb:The_Banished
|
gptkbp:engine
|
gptkb:Slipspace_Engine
|
gptkbp:feature
|
day-night cycle
dynamic weather
seasonal content
cosmetic customization
training mode
open world exploration
weapon skins
custom games
AI companions
AI voice customization
Battle Pass system
Forge mode (added post-launch)
XP progression
academy mode
armor coatings
challenge system
co-op campaign (added post-launch)
custom games browser
customization shop
grappleshot equipment
multiplayer bots
player emblems
ranked multiplayer
social multiplayer
theater mode
vehicle combat
vehicle skins
weapon variants
weekly events
|
gptkbp:genre
|
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Halo Infinite
|
gptkbp:mainCharacter
|
gptkb:Master_Chief
|
gptkbp:mode
|
multiplayer
single-player
|
gptkbp:multiplayer
|
gptkb:indoor_arena
gptkb:Big_Team_Battle
free-to-play
|
gptkbp:notable_campaign
|
open world elements
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Xbox_Series_X/S
|
gptkbp:predecessor
|
gptkb:Halo_5:_Guardians
|
gptkbp:producer
|
gptkb:Pierre_Hintze
|
gptkbp:publisher
|
gptkb:Xbox_Game_Studios
|
gptkbp:rating
|
ESRB: T
|
gptkbp:releaseDate
|
2021-12-08
|
gptkbp:series
|
gptkb:Halo
|
gptkbp:setting
|
gptkb:Zeta_Halo
|
gptkbp:supports
|
cross-platform play
cross-progression
|
gptkbp:writer
|
gptkb:Graham_Devine
gptkb:Jeff_Easterling
gptkb:Paul_Crocker
|
gptkbp:bfsParent
|
gptkb:train
gptkb:Halo
gptkb:Master_Chief
|
gptkbp:bfsLayer
|
5
|