Statements (151)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
first-person perspective
open world |
gptkbp:challenges |
daily and weekly challenges
|
gptkbp:character_classes |
yes
|
gptkbp:character_customization |
yes
skill trees |
gptkbp:combat_system |
melee and ranged weapons
|
gptkbp:community |
active community
|
gptkbp:community_events |
gptkb:seasonal_events
|
gptkbp:community_features |
player-driven events
|
gptkbp:community_feedback |
influences updates
|
gptkbp:community_support |
active community
|
gptkbp:conservation |
rich lore
|
gptkbp:crafting_system |
yes
|
gptkbp:critical_reception |
generally favorable reviews
generally positive reviews |
gptkbp:day-night_cycle |
affects gameplay
|
gptkbp:demonym |
gptkb:disease
yes various enemy types volatiles howlers |
gptkbp:developer |
gptkb:Techland
|
gptkbp:difficulty_levels |
multiple
|
gptkbp:dlc |
gptkb:Dying_Light_2:_Stay_Human_-Bloody_Ties
yes |
gptkbp:engine |
gptkb:Chrome_Engine_6
|
gptkbp:environment |
open world
dynamic weather |
gptkbp:events |
gptkb:seasonal_events
|
gptkbp:expansion |
planned
planned expansions |
gptkbp:faction |
multiple factions to interact with
|
gptkbp:fan_base |
active community
dedicated fanbase |
gptkbp:fighting_style |
melee combat
melee weapons ranged weapons ranged combat |
gptkbp:game_awards |
nominated for several awards
nominations for various awards |
gptkbp:game_community |
modding support
fan art and fan fiction |
gptkbp:game_design |
Krzysztof Golatowski
focus on player freedom |
gptkbp:game_engine |
proprietary engine
supports ray tracing |
gptkbp:game_features |
gptkb:exploration
gptkb:faction combat tactics environmental hazards environmental storytelling character customization player-driven economy dynamic weather system quests and missions crafting system skill trees base building exploration rewards vehicle mechanics photo mode NPC interactions dynamic quests stealth mechanics survival mechanics crafting and upgrades dynamic NPC behavior |
gptkbp:game_length |
approximately 20-30 hours
up to 100 hours for completionists |
gptkbp:game_mechanics |
stealth elements
crafting and upgrading gear |
gptkbp:game_modes |
gptkb:cooperative
single-player multiplayer New Game Plus Pv P modes |
gptkbp:game_updates |
regular content updates
post-launch support |
gptkbp:gameplay |
first-person perspective
open world parkour mechanics zombie combat |
gptkbp:genre |
action role-playing
|
gptkbp:has_lore |
deep backstory and world-building
|
https://www.w3.org/2000/01/rdf-schema#label |
Dying Light 2
|
gptkbp:in-game_currency |
yes
crafting materials |
gptkbp:influences |
parkour mechanics
open world design survival horror games parkour culture zombie genre in gaming parkour games |
gptkbp:launch_platform |
planned expansions
|
gptkbp:main_character |
gptkb:Aiden_Caldwell
|
gptkbp:merchandise |
available
collectibles and apparel |
gptkbp:mod_support |
limited
mod support available |
gptkbp:mode |
single-player
multiplayer |
gptkbp:multiplayer |
yes
co-op gameplay cooperative multiplayer |
gptkbp:music_composer |
gptkb:Olivier_Derivière
|
gptkbp:narrative |
branching storylines
player choice player choices affect the world survival and humanity |
gptkbp:parkour |
yes
|
gptkbp:parkour_system |
fluid movement mechanics
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 gptkb:Play_Station_5 gptkb:Xbox_Series_X/_S |
gptkbp:platforms |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 gptkb:Play_Station_5 gptkb:Xbox_Series_X/_S |
gptkbp:players |
affect world state
|
gptkbp:predecessor |
gptkb:Dying_Light
gptkb:Dying_Light:_The_Following |
gptkbp:publisher |
gptkb:Techland_Publishing
|
gptkbp:release_date |
August 2021
February 4, 2022 |
gptkbp:release_platform |
gptkb:Xbox_Game_Pass
gptkb:Nintendo_Switch_(cloud_version) gptkb:Epic_Games_Store gptkb:Steam |
gptkbp:release_type |
full release
|
gptkbp:sales |
over 5 million copies
|
gptkbp:sequel |
gptkb:Dying_Light
|
gptkbp:setting |
post-apocalyptic
post-apocalyptic world |
gptkbp:sleeping_habits |
yes
|
gptkbp:soundtrack |
original soundtrack
composed by Olivier Derivière |
gptkbp:system_requirements |
high
high system requirements |
gptkbp:trailer |
multiple promotional trailers
|
gptkbp:updates |
regular updates
post-launch support |
gptkbp:voice_acting |
multiple languages
professional voice acting |
gptkbp:bfsParent |
gptkb:Xbox_One
gptkb:Play_Station_5 |
gptkbp:bfsLayer |
4
|