gptkbp:instance_of
|
gptkb:engine
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Anvil_Engine
gptkb:Assassin's_Creed:_Odyssey
gptkb:Ghost_Recon:_Breakpoint
gptkb:Assassin's_Creed_Valhalla
gptkb:Assassin's_Creed:_Syndicate
|
gptkbp:allows
|
dynamic weather systems
|
gptkbp:can_create
|
rich narratives
|
gptkbp:constructed_in
|
Ubisoft's proprietary technology
|
gptkbp:developed_by
|
gptkb:Ubisoft
|
gptkbp:enables
|
realistic physics
|
gptkbp:enhances
|
graphics quality
|
gptkbp:facilitates
|
team collaboration
|
gptkbp:features
|
advanced AI
stealth mechanics
enhanced NPC interactions
|
gptkbp:first_introduced
|
gptkb:Assassin's_Creed_III
|
https://www.w3.org/2000/01/rdf-schema#label
|
Anvil Next 2.0
|
gptkbp:improves
|
animation fluidity
|
gptkbp:is_a_framework_for
|
future Ubisoft titles
|
gptkbp:is_a_tool_for
|
gptkb:video_game
|
gptkbp:is_associated_with
|
gptkb:Assassin's_Creed_franchise
high production values
|
gptkbp:is_compatible_with
|
next-gen consoles
|
gptkbp:is_designed_for
|
action-adventure games
expansive game worlds
|
gptkbp:is_designed_to
|
enhance player experience
|
gptkbp:is_evaluated_by
|
environmental storytelling
|
gptkbp:is_featured_in
|
game development conferences
|
gptkbp:is_known_for
|
historical accuracy
immersive gameplay
its community engagement
seamless world transitions
its robust architecture
its cross-platform capabilities
its flexibility in design
|
gptkbp:is_part_of
|
Ubisoft's creative vision
Ubisoft's game development strategy
Ubisoft's technology stack
|
gptkbp:is_recognized_for
|
high-quality visuals
its scalability
its user-friendly interface
its performance optimization
its innovative features
its adaptability to new technologies
|
gptkbp:is_used_in
|
gptkb:Assassin's_Creed:_Origins
gptkb:Assassin's_Creed:_Unity
gptkb:Assassin's_Creed_IV:_Black_Flag
gptkb:Assassin's_Creed:_Valhalla
gptkb:Assassin's_Creed:_Odyssey
gptkb:Assassin's_Creed:_Rogue
gptkb:Assassin's_Creed:_Syndicate
|
gptkbp:is_utilized_in
|
gptkb:Ubisoft_Toronto
gptkb:Ubisoft_Singapore
gptkb:Ubisoft_Montreal
gptkb:Ubisoft_Quebec
game testing
game prototyping
game development workshops
|
gptkbp:key
|
Ubisoft's game development process
Ubisoft's game portfolio
|
gptkbp:platform
|
game innovation
|
gptkbp:provides
|
detailed character customization
|
gptkbp:successor
|
gptkb:Anvil_engine
|
gptkbp:supports
|
gptkb:multiple_platforms
multiplayer gameplay
player choice
open world environments
large-scale battles
|
gptkbp:used_in
|
gptkb:Assassin's_Creed_series
|
gptkbp:utilizes
|
gptkb:studio
|