Assassin's Creed: Rogue

GPTKB entity

Properties (86)
Predicate Object
gptkbp:instanceOf video game
gptkbp:composer Elijah_Aiello
gptkbp:criticalReception generally positive
gptkbp:developedBy gptkb:Ubisoft
gptkbp:director Mohamed_Gambouz
gptkbp:engine Anvil engine
gptkbp:features historical context
exploration
game mechanics
collectibles
game design
naval combat
historical figures
character arcs
game immersion
historical accuracy
game balance
environmental storytelling
character customization
open world
player agency
game difficulty
immersive storytelling
day-night cycle
dynamic weather system
game pacing
game atmosphere
game replayability
crafting system
parkour
moral choices
assassination contracts
environmental puzzles
skill trees
AI companions
game storytelling
exploration rewards
side missions
character relationships
enemy factions
fast travel
dynamic combat system
narrative choices
game innovation
player progression
game world density
historical missions
upgradable equipment
game world immersion
combat variety
lore and collectibles
game mechanics complexity
game world exploration
immersive world design
game world size
game world events
game world challenges
game world dynamics
game world interactions
game world lore
game world realism
game world secrets
game world storytelling
game world variety
enemy_AI
stealth_mechanics
dynamic_NPC_interactions
gptkbp:gameFeatures gptkb:AnvilNext
single-player
Rogue's_game_director
gptkbp:genre action-adventure
gptkbp:mainCharacter gptkb:Shay_Patrick_Cormac
gptkbp:multiplayer no
gptkbp:narrativeStyle betrayal
gptkbp:platforms gptkb:PlayStation_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
gptkbp:predecessor gptkb:Assassin's_Creed:_Unity
gptkbp:publishedBy gptkb:Ubisoft
gptkbp:releaseDate October 2014
gptkbp:sells over 2 million copies
gptkbp:series gptkb:Assassin's_Creed
gptkbp:setting gptkb:North_America
gptkbp:successor gptkb:Assassin's_Creed:_Syndicate
gptkbp:voiceActor gptkb:Nolan_North
gptkb:Nick_Boulton