Properties (86)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:composer |
Elijah_Aiello
|
gptkbp:criticalReception |
generally positive
|
gptkbp:developedBy |
gptkb:Ubisoft
|
gptkbp:director |
Mohamed_Gambouz
|
gptkbp:engine |
Anvil engine
|
gptkbp:features |
historical context
exploration game mechanics collectibles game design naval combat historical figures character arcs game immersion historical accuracy game balance environmental storytelling character customization open world player agency game difficulty immersive storytelling day-night cycle dynamic weather system game pacing game atmosphere game replayability crafting system parkour moral choices assassination contracts environmental puzzles skill trees AI companions game storytelling exploration rewards side missions character relationships enemy factions fast travel dynamic combat system narrative choices game innovation player progression game world density historical missions upgradable equipment game world immersion combat variety lore and collectibles game mechanics complexity game world exploration immersive world design game world size game world events game world challenges game world dynamics game world interactions game world lore game world realism game world secrets game world storytelling game world variety enemy_AI stealth_mechanics dynamic_NPC_interactions |
gptkbp:gameFeatures |
gptkb:AnvilNext
single-player Rogue's_game_director |
gptkbp:genre |
action-adventure
|
gptkbp:mainCharacter |
gptkb:Shay_Patrick_Cormac
|
gptkbp:multiplayer |
no
|
gptkbp:narrativeStyle |
betrayal
|
gptkbp:platforms |
gptkb:PlayStation_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:predecessor |
gptkb:Assassin's_Creed:_Unity
|
gptkbp:publishedBy |
gptkb:Ubisoft
|
gptkbp:releaseDate |
October 2014
|
gptkbp:sells |
over 2 million copies
|
gptkbp:series |
gptkb:Assassin's_Creed
|
gptkbp:setting |
gptkb:North_America
|
gptkbp:successor |
gptkb:Assassin's_Creed:_Syndicate
|
gptkbp:voiceActor |
gptkb:Nolan_North
gptkb:Nick_Boulton |