4 A Engine

GPTKB entity

Statements (66)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:designed_for first-person shooters
gptkbp:developed_by gptkb:4_A_Games
gptkbp:features realistic physics
dynamic lighting
advanced AI
stealth mechanics
open world elements
survival horror elements
gptkbp:first_introduced gptkb:Metro_2033
gptkbp:has modular architecture
day-night cycle
dynamic weather system
cross-platform capabilities
audio middleware integration
support for high frame rates
real-time rendering capabilities
support for character customization
support for multiplayer modes
support for physics-based interactions
support for user-generated content
AI-driven NPC behavior
support for community events
customizable graphics settings
support for cloud saves
extensive animation system
support for various input devices
support for episodic content
support for large open worlds
support for narrative-driven gameplay
extensive toolset
support for achievements and trophies
support for destructible environments
support for anti-aliasing techniques
support for texture streaming
support for VR technology
environmental storytelling features
support for DLC and expansions
support for cross-play features
support for game analytics.
support for in-game economies
support for localization and internationalization
support for performance analytics
support for player feedback systems
support for seasonal events
https://www.w3.org/2000/01/rdf-schema#label 4 A Engine
gptkbp:is_enhanced_by gptkb:Metro_Exodus
gptkbp:is_optimized_for PC gaming
console gaming
gptkbp:known_for immersive environments
high-quality graphics
detailed character models
gptkbp:released gptkb:2010
gptkbp:successor previous proprietary engines
gptkbp:supports gptkb:modding_community
gptkb:Direct_X_11
ray tracing
multi-platform development
4 K resolution
gptkbp:used_in gptkb:Metro:_Last_Light
gptkb:Metro_Exodus
gptkbp:utilizes physically based rendering
global illumination
volumetric fog
gptkbp:bfsParent gptkb:Metro_2033
gptkbp:bfsLayer 5