game AI

GPTKB entity

Statements (51)
Predicate Object
gptkbp:instanceOf gptkb:artificial_intelligence
gptkbp:appliesTo non-player characters
gptkbp:enables gptkb:simulation
decision making
player engagement
finite state machines
pathfinding
emergent gameplay
adaptive difficulty
behavior trees
dynamic storytelling
learning agents
planning algorithms
procedural animation
procedural content generation
realistic opponent behavior
strategic reasoning
tactical reasoning
https://www.w3.org/2000/01/rdf-schema#label game AI
gptkbp:introducedIn early arcade games
gptkbp:notableExample gptkb:Dota_2_bots
gptkb:F.E.A.R._(First_Encounter_Assault_Recon)
gptkb:Pac-Man_ghosts
gptkb:The_Sims
gptkb:Halo_series
gptkb:IBM_Watson
gptkb:Deep_Blue
gptkb:AlphaGo
gptkb:StarCraft
gptkb:OpenAI_Five
Chess engines
Go engines
gptkbp:relatedTo gptkb:machine_learning
gptkb:reinforcement_learning
gptkb:Monte_Carlo_Tree_Search
gptkb:A*_algorithm
gptkb:genetic_algorithms
computer science
neural networks
fuzzy logic
game development
game design
autonomous agents
rule-based systems
Minimax algorithm
blackboard systems
player modeling
utility systems
gptkbp:usedIn video games
gptkbp:bfsParent gptkb:Technical_Machine
gptkbp:bfsLayer 4