Deep Blue

GPTKB entity

Statements (505)
Predicate Object
gptkbp:instance_of gptkb:song
gptkb:chess_match
gptkbp:advertising gptkb:media_coverage
global attention
widely covered by media
gained significant media attention
gptkbp:ai gptkb:Artificial_Intelligence
gptkb:machine_learning
increased interest in AI research
gptkbp:ai_milestone in human-computer interaction
gptkbp:aifield_impact gptkb:significant
accelerated interest in AI research
gptkbp:airesearch_field gptkb:strategy
gptkbp:album gptkb:The_Suburbs
gptkbp:analyzed_millions_of_positions per second
gptkbp:architecture parallel processing
gptkbp:audience millions of viewers
gptkbp:awarded_for various accolades
gptkbp:birth_name gptkb:Deep_Thought
gptkbp:chess_ai yes
gptkbp:chess_board_representation bitboards
bitboard
gptkbp:chess_board_size 8x8
gptkbp:chess_database large
gptkbp:chess_database_size over 700,000 games
gptkbp:chess_endgame_knowledge extensive
gptkbp:chess_endgame_tablebase used
gptkbp:chess_engine gptkb:Deep_Thought
yes
Deep Blue chess engine
evaluation function
chess playing program
gptkbp:chess_engine_type dedicated hardware
brute-force search
dedicated chess engine
gptkbp:chess_game_outcome win, lose, draw
gptkbp:chess_match_date May 1997
gptkbp:chess_matches_played gptkb:6
gptkbp:chess_move_generation highly efficient
gptkbp:chess_olympiad gptkb:Deep_Thought
worldwide
yes
classical chess
two-player game
significant event
competitive chess.
standard chess
brute-force search
gptkbp:chess_opening gptkb:King's_Gambit
gptkb:Bishop's_Opening
gptkb:French_Defense
gptkb:Ruy_Lopez
gptkb:Sicilian_Scheveningen
gptkb:Philidor_Defense
gptkb:Sicilian_Poisoned_Pawn
gptkb:Pirc_Defense
gptkb:Sicilian_Classical
gptkb:Slav_Defense
gptkb:London_System
gptkb:Bogo-Indian_Defense
gptkb:Queen's_Indian_Defense
gptkb:Sicilian_Defense
gptkb:Colossus
gptkb:English_Opening
gptkb:Italian_Game
gptkb:Dutch_Defense
gptkb:Grünfeld_Defense
gptkb:Scotch_Game
gptkb:Nimzo-Indian_Defense
gptkb:Scandinavian_Defense
gptkb:Albin_Counter-Gambit
gptkb:Sicilian_Accelerated_Dragon
gptkb:Sicilian_Dragon
gptkb:Chigorin_Defense
gptkb:Vienna_Game
gptkb:Scotch_Gambit
gptkb:Sicilian_Hedgehog
gptkb:Sicilian_Kan
gptkb:Sicilian_Najdorf
gptkb:Stonewall_Attack
gptkb:King's_Indian_Defense
gptkb:Queen's_Gambit
gptkb:Benoni_Defense
gptkb:Karpov's_Opening
gptkb:King's_Indian_Attack
gptkb:Catalan_Opening
gptkb:Evans_Gambit
gptkb:Reti_Opening
gptkb:Trompowsky_Attack
gptkb:Two_Knights_Defense
gptkb:Alekhine's_Defense
various
extensive
used
Tarrasch Defense
various openings
Zukertort Opening
Nimzo-Larsen Attack
Caro-Kann Defense
Benko Gambit
Leningrad Dutch
utilized for opening strategies
gptkbp:chess_performance exceptional
gptkbp:chess_piece_types pawns, rooks, knights, bishops, queens, kings
gptkbp:chess_position_evaluation highly accurate
gptkbp:chess_victory gptkb:historical_significance
gptkbp:cognitive_science_field gptkb:machine_learning
gptkbp:commercial_release gptkb:1996
gptkbp:competed_in human grandmasters
gptkbp:competitors human chess players
gptkbp:components advanced algorithms
gptkbp:computer_type gptkb:microprocessor
gptkbp:contributed_to understanding of intelligence
gptkbp:contribution advancements in AI algorithms
gptkbp:created chess competition
gptkbp:created_by gptkb:IBM
gptkbp:created_in gptkb:1996
the 1980s
gptkbp:cultural_impact featured in documentaries
featured in documentaries and films
in popular media
popularized AI in media
inspired discussions on AI and ethics
gptkbp:current_club 64 squares
standard 8x8 chessboard
gptkbp:decommissioned gptkb:1997
gptkbp:defeated gptkb:Garry_Kasparov
gptkbp:designed_by gptkb:IBM
Feng-hsiung Hsu
Murray Campbell
Joseph Hoane
gptkbp:developed_by gptkb:IBM
gptkbp:developer gptkb:IBM
gptkbp:development gptkb:1985
gptkb:1997
several years
approximately 5 years
computer scientists and engineers
gptkbp:documentary gptkb:Game_Over:_Kasparov_and_the_Machine
gptkbp:endgame_database used
gptkbp:endgame_tablebases pre-calculated endgames
gptkbp:equipment custom-built
custom VLSI chips
custom-built hardware
custom chess chips
30 processors
custom-built chess computer
gptkbp:evaluates material advantage
position evaluation
positional evaluation
static evaluation
used to assess board positions
used to assess positions
used to assess chess positions
gptkbp:evaluation_speed 200 million positions per second
gptkbp:events gptkb:none
gptkb:New_York_City
yes
six-game match
uses algebraic notation
gptkbp:famous_fight gptkb:Garry_Kasparov
gptkbp:famous_for strategic gameplay
defeating world champion
AI victory over human
defeating Kasparov
gptkbp:famous_match gptkb:1996_match_against_Kasparov
gptkb:1997
gptkb:Kasparov_vs_Deep_Blue
May 11, 1997
1997 match against Garry Kasparov
gptkbp:famous_quote ' I am not a human being.'
' I am a computer'
' The computer is a very strong opponent.'
gptkbp:field_of_study gptkb:computer_science
gptkbp:fifth_game_result gptkb:loss
win
gptkbp:final_match_date gptkb:1997
gptkb:New_York_City
May 1997
Deep Blue won
May 20, 1997
May 11, 1997
won by Deep Blue
Deep Blue won 2-1
gptkbp:final_name gptkb:Deep_Blue
gptkbp:final_score 3.5 to 2.5
3.5 -2.5
gptkbp:first_appearance defeat a reigning world champion in a match
gptkbp:first_computer_to_defeat world champion in a match
gptkbp:first_edition gptkb:Deep_Thought
gptkbp:first_game_win_date May 3, 1997
gptkbp:first_match gptkb:1996
gptkb:1997
gptkb:New_York_City
gptkb:Philadelphia
gptkb:Garry_Kasparov
May 1997
February 10, 1996
won
lost
Deep Blue won
Kasparov won
May 3, 1997
May 11, 1997
gptkbp:fourth_game_result win
draw
gptkbp:game_community mixed reactions
mixed feelings
gptkbp:game_database maintains extensive game database
gptkbp:gameplay draw
gptkbp:genre indie rock
gptkbp:group_size over 50 engineers
gptkbp:has_ability play chess
evaluate 200 million positions per second
gptkbp:has_processing_power 30 teraflops
gptkbp:has_programs chess algorithms
minimax algorithm
minimax
brute-force search
gptkbp:historical_achievement gptkb:Artificial_Intelligence
gptkbp:historical_impact changed perception of AI
gptkbp:historical_significance landmark event in AI history
gptkbp:history analyzed historical games
gptkbp:home_port gptkb:monitor
gptkb:keyboard
https://www.w3.org/2000/01/rdf-schema#label Deep Blue
gptkbp:impact AI development
gptkbp:influence changed perception of computers in chess
changed competitive landscape
gptkbp:influenced robotics research
computer chess programs
gptkbp:influenced_by gptkb:computer_science
artificial intelligence research
previous chess programs
gptkbp:input_output chess moves
chess notation
best moves
chess positions
best move suggestions
computer-generated moves
human chess moves
gptkbp:inspiration gptkb:AI_technology
other chess engines
future AI chess programs
gptkbp:inspired further research in AI
documentaries and films
further AI research
future AI competitions
subsequent chess engines
gptkbp:inspired_by gptkb:Deep_Thought
gptkbp:is_a_symbol_of AI capabilities
AI advancement
gptkbp:is_analyzed_in AI and machine learning
computer scientists
over 200 million positions per second
gptkbp:is_designed_for playing chess
gptkbp:is_played_by gptkb:1997
gptkb:chess_match
six games
gptkbp:kasparov_reaction expressed frustration after loss
gptkbp:kasparov's_reaction controversial
gptkbp:kasparov's_statement computer cannot think
gptkbp:known_as the chess computer
gptkbp:known_for strategic gameplay
gptkbp:landmark gptkb:computer_science
gptkbp:language gptkb:C_programming_language
gptkbp:latest_version Deep Blue 2
gptkbp:legacy AI in games
influence on AI development
influence on computer chess
paved the way for future AI in games
modern AI systems
influence on AI chess engines
inspired future AI systems
inspired future AI research
gptkbp:length 4:25
gptkbp:location gptkb:New_York_City
gptkbp:match_broadcast televised globally
gptkbp:match_duration six games
6 games
April 1997 to May 1997
gptkbp:match_rules standard chess rules
FIDE rules of chess
gptkbp:match_statistics extensive
extensively analyzed by experts
analyzed by chess experts
2 wins, 1 loss, 3 draws
Deep Blue won 3.5 -2.5
Deep Blue won the match
4-2 victory for Deep Blue
4-2 in favor of Kasparov
2 wins, 1 loss, 3 draws in 1996
3 wins, 1 loss in 1997
studied for future AI development
gptkbp:match_time_control 2 hours per game
gptkbp:match_type six games
six-game match
best of six games
gptkbp:matches_played aggressive play style
extensive analysis of Kasparov's games
gptkbp:maximum_search_depth 6 moves
gptkbp:move_generation yes
automated
gptkbp:move_selection selects best possible moves
gptkbp:named_after the chess term 'deep blue'
the color of chess pieces
gptkbp:notable_achievement gptkb:IBM
defeated Garry Kasparov
gptkbp:notable_event gptkb:World_Chess_Championship
1997 match against Kasparov
gptkbp:notable_feature massive parallelism
ability to analyze millions of positions per second
brute-force search
ability to evaluate 200 million positions per second
gptkbp:notable_games standard chess rules
Game 6 against Kasparov
Game 1, 1996
Game 6, 1997
gptkbp:notable_match gptkb:New_York_City
1997 World Chess Championship
Deep Blue vs Garry Kasparov 1997
gptkbp:number_of_chess_positions_evaluated_per_second 200 million
gptkbp:number_of_positions_evaluated 200 million per second
gptkbp:opening_book used
pre-programmed openings
gptkbp:opening_date May 11-20, 1997
gptkbp:operating_system gptkb:AIX
gptkbp:opponent gptkb:Garry_Kasparov
analyzes opponent's moves
gptkbp:outcome gptkb:victory
gptkbp:part_of AI history
AI folklore
gptkbp:performance superior to human players
gptkbp:performed_by gptkb:Arcade_Fire
gptkbp:piece_types 6 types
gptkbp:played_against gptkb:Garry_Kasparov
other computers
gptkbp:post_match_legacy remains a symbol of AI achievement
gptkbp:processing_power 30 teraflops
over 30 teraflops
gptkbp:processor gptkb:30
gptkbp:programming_language gptkb:C
gptkbp:project Feng-hsiung Hsu
gptkbp:provides_information_on historical games
historical chess games
gptkbp:public_perception iconic
viewed as a technological marvel
gptkbp:ram 256 MB
8 GB
16 terabytes
16 teraflops
gptkbp:rating over 2700
over 2500
2700+
Deep Blue's rating was estimated at 2500+
estimated at 2500+
gptkbp:recognized_by gptkb:IEEE
gptkbp:referee Arbiters from FIDE
gptkbp:release_year gptkb:1997
gptkb:2010
gptkbp:released gptkb:1997
gptkbp:rematch gptkb:1997
won
Deep Blue won
gptkbp:replaced_by gptkb:Deep_Blue_II
gptkb:Fritz
gptkbp:research_areas gptkb:computer_science
gptkb:machine_learning
gptkbp:research_institutes gptkb:IBM
gptkbp:result alpha-beta pruning
2 wins, 1 loss, 3 draws
Deep Blue won 2-1
significant in AI history
1 win, 0 losses, 3 draws
gptkbp:retired gptkb:1997
after 1997
1997 match
the 1997 match
after 1997 match
gptkbp:retirement_year gptkb:1997
gptkbp:search_depth up to 14 moves ahead
up to 12 moves ahead
up to 20 moves ahead
gptkbp:second_game_result win
gptkbp:second_game_win_date May 11, 1997
gptkbp:significance first computer to defeat a world champion in a match
first computer to defeat a reigning world champion
first computer to defeat a reigning world champion in a match
first AI to defeat a human world champion in a match
first computer to win a match against a world champion
gptkbp:sixth_game_result draw
gptkbp:speed 200 million positions per second
gptkbp:status decommissioned
retired after 1997
gptkbp:strategic_importance high
gptkbp:strategy gptkb:initiative
sacrifices
strategic planning
theoretical knowledge
psychological factors
positional play
threat assessment
transpositions
control of the center
endgame techniques
king safety
tactical play
pawn structure
open files
various strategies
practical play
counterplay
opening preparation
opening traps
piece activity
defensive resources
endgame analysis
positional evaluation
minimax algorithm
dynamic evaluation
static evaluation
space advantage
tactical and strategic play
weak squares
attacking plans
defensive plans
evaluation of material balance
material evaluation
move generation
search depth
tactical calculation
gptkbp:successor gptkb:Deep_Blue_II
gptkb:Watson
gptkb:Deep_Thought
gptkb:Fritz
gptkb:Deep_Junior
gptkbp:team gptkb:IBM
Allen Newell
David Levy
Douglas Hofstadter
Herbert Simon
Judea Pearl
Stephen Wolfram
Leslie Valiant
Richard Sutton
Edward Feigenbaum
Peter Norvig
Stuart Russell
Daphne Koller
John Holland
David Poole
Richard Korf
Michael Littman
Anantharaman
Ray Solomonoff
Michael Buro
Feng-hsiung Hsu
Murray Campbell
Joseph Hoane
Alan Newell
John Mc Carthy
gptkbp:technology gptkb:Artificial_Intelligence
gptkbp:third_game_result gptkb:loss
draw
gptkbp:tournament gptkb:none
gptkbp:training gptkb:machine_learning
machine learning techniques
gptkbp:type gptkb:Artificial_Intelligence
gptkb:chess_match
computer chess engine
gptkbp:unveiled_on gptkb:1996
gptkbp:used_in AI competitions
chess tournaments
gptkbp:used_parallel_processing to analyze positions
gptkbp:user_interface gptkb:user_interface
graphical interface
graphical display
gptkbp:uses gptkb:Artificial_Intelligence
parallel processing
gptkbp:uses_technology parallel processing
gptkbp:was_a_chess_engine_that_utilized brute-force search techniques
gptkbp:was_a_chess_program_that_could_evaluate positions and moves effectively
gptkbp:was_a_chess_program_that_could_learn_from previous games
gptkbp:was_a_chess_program_that_faced_criticism_for its lack of human intuition
gptkbp:was_a_computer_chess_program developed by a team of engineers
gptkbp:was_a_computer_that_changed_perceptions_of AI in society
gptkbp:was_a_demonstration_of computational power
gptkbp:was_a_key_player_in_the_evolution_of computer chess
gptkbp:was_a_part_of_a_larger_project to advance AI technology
gptkbp:was_a_pivotal_moment_in_the_history_of human-computer interaction
gptkbp:was_a_prototype_for_future AI systems
gptkbp:was_part_of a series of matches against Kasparov
gptkbp:was_programmed_with advanced algorithms
gptkbp:was_the_first_computer_to defeat a reigning world champion in a match
gptkbp:was_the_first_computer_to_win a game against a reigning world champion
gptkbp:won six-game match
1997 match against Garry Kasparov
gptkbp:won_the_match 4-2
gptkbp:year gptkb:1996
gptkb:1997
gptkbp:year_of_development_start gptkb:1985
gptkbp:year_of_second_match gptkb:1997
gptkbp:bfsParent gptkb:Bobby_Fischer
gptkb:Kasparov
gptkbp:bfsLayer 4