Statements (66)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game_series
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Enemy_Within
gptkb:XCOM:_Enemy_Unknown_2 |
gptkbp:critical_reception |
highly acclaimed
|
gptkbp:cultural_impact |
influenced many tactical games
|
gptkbp:developer |
gptkb:Mythos_Games
|
gptkbp:game_mechanics |
resource management
turn-based strategy base management |
gptkbp:genre |
gptkb:battle
|
https://www.w3.org/2000/01/rdf-schema#label |
classic X-COM series
|
gptkbp:influenced_by |
gptkb:UFO:_Enemy_Unknown
gptkb:Jagged_Alliance gptkb:Fire_Emblem |
gptkbp:main_character |
gptkb:X-COM_operatives
|
gptkbp:notable_feature |
gptkb:Community_Center
gptkb:Embassy gptkb:operating_system gptkb:video_game research and development mission planning strategic planning enemy tactics permadeath player engagement strategic depth unit management resource gathering fog of war game balance alien technology tactical positioning character progression player choice time units difficulty settings enemy variety enemy AI tactical combat base construction enemy encounters tactical depth global defense strategic resource allocation mission variety atmospheric graphics story-driven campaigns fan remakes iconic soundtrack alien research managing personnel squad customization intercepting UF Os randomized missions expansions and sequels |
gptkbp:platform |
gptkb:MS-DOS
gptkb:Amiga gptkb:operating_system gptkb:Play_Station |
gptkbp:publisher |
gptkb:Micro_Prose
|
gptkbp:release_date |
1997-10-31
1994-10-09 |
gptkbp:setting |
gptkb:Author
|
gptkbp:successor |
gptkb:XCOM:_Enemy_Unknown
gptkb:XCOM_2 |