Statements (117)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:XCOM:_Enemy_Unknown
|
gptkbp:art_style |
realistic
|
gptkbp:awards |
Best Strategy Game 2013
Best Expansion 2013 |
gptkbp:character_customization |
gptkb:battle
|
gptkbp:community |
gptkb:battle
active modding community |
gptkbp:composer |
gptkb:Michael_Mc_Cann
|
gptkbp:critical_reception |
generally positive
positive reviews |
gptkbp:developed_by |
gptkb:Firaxis_Games
|
gptkbp:developer |
gptkb:Firaxis_Games
|
gptkbp:difficulty |
multiple
|
gptkbp:dlc |
Second Wave
Slingshot Content Pack Progeny |
gptkbp:enemy |
varied
|
gptkbp:engine |
gptkb:Unreal_Engine_3
|
gptkbp:fan_art |
gptkb:battle
|
gptkbp:fan_base |
active
|
gptkbp:features |
gptkb:video_game
new technology new missions new weapons enhanced graphics base management new alien threats new soldier abilities |
gptkbp:game_engine |
gptkb:Unreal_Engine_3
|
gptkbp:game_features |
research and development
permadeath training soldiers managing resources strategic layer building facilities intercepting UF Os randomized missions tactical layer |
gptkbp:game_length |
20-30 hours
|
gptkbp:game_mechanics |
gptkb:book
research and development mission planning resource allocation resource management strategic planning team synergy combat tactics permadeath strategic depth turn-based combat combat effectiveness environmental hazards team composition combat scenarios difficulty levels tactical positioning combat strategies story progression mission objectives base building cover system enemy behavior enemy AI tactical combat enemy encounters enemy types tactical depth mission variety base management unit customization unit upgrades unit abilities unit roles strategic choices mission rewards squad management unit progression |
gptkbp:game_modes |
gptkb:battle
single-player skirmish |
gptkbp:game_world |
gptkb:physicist
|
gptkbp:genre |
turn-based strategy
turn-based tactics |
gptkbp:has_expansion |
gptkb:XCOM:_Enemy_Unknown
|
https://www.w3.org/2000/01/rdf-schema#label |
Enemy Within
|
gptkbp:in-game_currency |
credits
|
gptkbp:influenced_by |
gptkb:XCOM:_Enemy_Unknown
gptkb:X-COM:_UFO_Defense |
gptkbp:influences |
gptkb:classic_X-COM_series
strategy games tactical games |
gptkbp:main_character |
gptkb:military_unit
|
gptkbp:mod_support |
gptkb:battle
|
gptkbp:multiplayer |
gptkb:battle
asymmetric gameplay |
gptkbp:narrative_style |
alien invasion
|
gptkbp:narrative_theme |
alien invasion
|
gptkbp:number_of_teams |
gptkb:battle
isometric impact story |
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:published_by |
gptkb:2_K_Games
|
gptkbp:publisher |
gptkb:2_K_Games
|
gptkbp:rating |
89
8.5 |
gptkbp:release_date |
November 12, 2013
|
gptkbp:release_platform |
gptkb:GOG.com
gptkb:Steam |
gptkbp:sequel |
gptkb:XCOM_2
|
gptkbp:series |
gptkb:XCOM
|
gptkbp:setting |
gptkb:Author
|
gptkbp:soundtrack |
gptkb:Inon_Zur
|
gptkbp:sport |
gptkb:battle
|