Statements (320)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:antagonist |
Advent
|
gptkbp:art_style |
isometric perspective
|
gptkbp:awards |
gptkb:Best_Strategy_Game_at_The_Game_Awards_2016
gptkb:Best_PC_Game gptkb:Best_Strategy_Game gptkb:Best_Game_Design gptkb:Best_Game_Direction_2016 Best Strategy Game 2016 Best Game Design 2016 Best Graphics 2016 Best Story 2016 Best Innovation 2016 Best Multiplayer Game 2016 Best Narrative 2016 Best Art Direction 2016 Best Soundtrack 2016 Best Game 2016 Best PC Game 2016 Best Visuals 2016 Best AI 2016 Best Accessibility 2016 Best Animation 2016 Best Audio 2016 Best Character Design 2016 Best Community Engagement 2016 Best Community Support 2016 Best Franchise 2016 Best Innovation in Accessibility 2016 Best Innovation in Accessibility Mechanics 2016 Best Innovation in Animation 2016 Best Innovation in Animation Mechanics 2016 Best Innovation in Art 2016 Best Innovation in Art Mechanics 2016 Best Innovation in Community Engagement 2016 Best Innovation in Design 2016 Best Innovation in Design Mechanics 2016 Best Innovation in Franchise 2016 Best Innovation in Franchise Mechanics 2016 Best Innovation in Gameplay 2016 Best Innovation in Gameplay Mechanics 2016 Best Innovation in Localization 2016 Best Innovation in Localization Mechanics 2016 Best Innovation in Marketing 2016 Best Innovation in Marketing Mechanics 2016 Best Innovation in Music 2016 Best Innovation in Music Mechanics 2016 Best Innovation in Sequel 2016 Best Innovation in Sequel Mechanics 2016 Best Innovation in Sound 2016 Best Innovation in Sound Mechanics 2016 Best Innovation in Storytelling 2016 Best Innovation in Storytelling Mechanics 2016 Best Innovation in Technology 2016 Best Innovation in Technology Mechanics 2016 Best Innovation in User Interface 2016 Best Innovation in User Interface Mechanics 2016 Best Innovation in Voice Acting 2016 Best Innovation in Voice Acting Mechanics 2016 Best Level Design 2016 Best Localization 2016 Best Marketing 2016 Best Mod 2016 Best Performance 2016 Best Replayability 2016 Best Sequel 2016 Best User Experience 2016 Best User Interface 2016 Best Voice Acting 2016 Best Innovation in Community Engagement Mechanics 2016 |
gptkbp:character_customization |
gptkb:military_unit
|
gptkbp:community |
gptkb:fandom
gptkb:Community_Center gptkb:sports_event fan art streaming community |
gptkbp:composer |
gptkb:Henry_Jackman
|
gptkbp:critical_reception |
positive
generally favorable reviews |
gptkbp:developed_by |
gptkb:Unreal_Engine_3
gptkb:Firaxis_Games |
gptkbp:developer |
gptkb:Firaxis_Games
|
gptkbp:difficulty |
multiple
|
gptkbp:dlc |
gptkb:Alien_Hunters
gptkb:Resistance_Warrior_Pack gptkb:Shen's_Last_Gift gptkb:War_of_the_Chosen gptkb:XCOM_2:_War_of_the_Chosen gptkb:XCOM_2:_Alien_Hunters gptkb:XCOM_2:_Resistance_Warrior_Pack gptkb:XCOM_2:_Shen's_Last_Gift gptkb:XCOM_2:_Tactical_Legacy_Pack Anarchy's Children |
gptkbp:enemy |
gptkb:Sectoid
gptkb:automobile Andromedon Muton |
gptkbp:engine |
gptkb:Unreal_Engine_3
gptkb:GEM_Engine |
gptkbp:faction |
gptkb:XCOM
ADVENT |
gptkbp:fan_base |
dedicated
|
gptkbp:features |
gptkb:theorem
gptkb:book gptkb:military_operation research and development mission planning strategic planning team synergy permadeath turn-based combat advanced tactics tactical planning alien technology environmental destruction enemy factions tactical combat mod support narrative choices tactical retreats base management unit positioning procedurally generated missions customizable soldiers strategic layer enemy intelligence randomized missions turn-based tactical gameplay soldier customization |
gptkbp:followed_by |
gptkb:XCOM:_Chimera_Squad
|
gptkbp:game_mechanics |
gptkb:faction
gptkb:book research and development mission planning resource management strategic decisions enemy tactics permadeath unit management character classes environmental interactions combat scenarios tactical planning combat mechanics combat abilities class system combat roles story progression turn-based strategy mission objectives tactical decisions combat strategy skill trees cover system enemy AI enemy factions enemy types stealth mechanics mission variety squad-based tactics action points tactical missions base management unit customization unit abilities unit roles mission rewards unit progression randomized maps mission types squad customization mission difficulty strategic layer enemy progression |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:game_replayability |
high
|
gptkbp:gameplay |
gptkb:weapon
gptkb:video_game research and development mission planning resource management strategic decisions enemy tactics permadeath time limits character classes character interactions player choices combat scenarios tactical options combat mechanics game balance player agency difficulty levels game pacing character backstories character progression mission design mission objectives skill trees story-driven missions enemy variety cover system enemy AI environmental destruction character relationships enemy factions enemy encounters enemy types narrative choices stealth mechanics tactical depth mission variety action points mission briefings base management turn-based tactics unit customization enemy reinforcements unit abilities mission rewards procedurally generated missions base upgrades squad customization strategic map strategic layer mission failures |
gptkbp:genre |
gptkb:battle
|
gptkbp:has |
gptkb:fandom
gptkb:Community_Center gptkb:video_game strategic depth difficult choices player agency immersive storytelling AI-controlled enemies tactical depth dynamic difficulty story-driven campaign varied gameplay styles expansive lore strong narrative permadeath mechanic rich gameplay experience |
gptkbp:has_community |
active modding community
|
gptkbp:has_expansion |
gptkb:XCOM_2:_War_of_the_Chosen
gptkb:XCOM_2:_Alien_Hunters gptkb:XCOM_2:_Shen's_Last_Gift |
https://www.w3.org/2000/01/rdf-schema#label |
XCOM 2
|
gptkbp:includes |
gptkb:species
varied environments combat scenarios new weapons character customization character backstories multiple endings randomized loot varied mission objectives enemy types stealth mechanics strategic resources new classes enemy reinforcements base upgrades time-limited missions enemy ambushes human resistance fighters base management mechanics |
gptkbp:influences |
gptkb:XCOM:_Enemy_Unknown
gptkb:XCOM:_Enemy_Within strategy games sci-fi genre tactical games |
gptkbp:intelligence |
turn-based tactical combat
|
gptkbp:is_available_on |
gptkb:PC
gptkb:Nintendo_Switch gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:is_evaluated_by |
gptkb:theorem
|
gptkbp:is_influenced_by |
gptkb:XCOM:_Enemy_Unknown
|
gptkbp:is_part_of |
gptkb:XCOM_series
|
gptkbp:main_character |
gptkb:military_unit
gptkb:XCOM_organization |
gptkbp:military_technology |
gptkb:theorem
|
gptkbp:mod_support |
gptkb:theorem
gptkb:battle |
gptkbp:multiplayer |
gptkb:theorem
gptkb:battle asynchronous multiplayer |
gptkbp:narrative_style |
alien occupation of Earth
|
gptkbp:narrative_theme |
gptkb:political_movement
resistance alien occupation |
gptkbp:number_of_teams |
gptkb:military_unit
gptkb:theorem |
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:published_by |
gptkb:2_K_Games
|
gptkbp:publisher |
gptkb:2_K_Games
|
gptkbp:received |
critical acclaim
|
gptkbp:release_date |
gptkb:2016
February 5, 2016 |
gptkbp:released |
February 5, 2016
|
gptkbp:sales |
over 1 million copies in first month
|
gptkbp:sequel |
gptkb:XCOM:_Enemy_Unknown
gptkb:XCOM:_Enemy_Within |
gptkbp:set_in |
gptkb:fictional_universe
post-apocalyptic Earth |
gptkbp:setting |
gptkb:physicist
gptkb:Author |
gptkbp:strategic_importance |
gptkb:theorem
|
gptkbp:winner |
Best Strategy Game award
|
gptkbp:year |
2035
|
gptkbp:bfsParent |
gptkb:2015_E3_Expo
gptkb:BAFTA_Game_Award_for_Best_Strategy_Game gptkb:2_K_Games gptkb:D._I._C._E._Award_for_Strategy_Game_of_the_Year |
gptkbp:bfsLayer |
4
|