XCOM 2

GPTKB entity

Statements (328)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:ai turn-based tactical combat
gptkbp:antagonist Advent
gptkbp:art_style isometric perspective
gptkbp:awards gptkb:Best_Strategy_Game_at_The_Game_Awards_2016
gptkb:Best_PC_Game
gptkb:Best_Strategy_Game
gptkb:Best_Game_Design
Best Strategy Game 2016
gptkbp:community gptkb:fan_fiction
gptkb:modding_community
gptkb:Gaming
fan art
streaming community
gptkbp:critical_reception positive
generally favorable reviews
gptkbp:customization_options gptkb:Soldier
gptkbp:design_features gptkb:true
gptkbp:developed_by gptkb:Unreal_Engine_3
gptkb:Firaxis_Games
gptkbp:developer gptkb:Firaxis_Games
gptkbp:difficulty_levels multiple
gptkbp:dlc gptkb:Alien_Hunters
gptkb:Resistance_Warrior_Pack
gptkb:Shen's_Last_Gift
gptkb:War_of_the_Chosen
gptkb:XCOM_2:_War_of_the_Chosen
gptkb:XCOM_2:_Alien_Hunters
gptkb:XCOM_2:_Resistance_Warrior_Pack
gptkb:XCOM_2:_Shen's_Last_Gift
gptkb:XCOM_2:_Tactical_Legacy_Pack
Anarchy's Children
gptkbp:enemy_types gptkb:Sectoid
gptkb:Viper
Andromedon
Muton
gptkbp:engine gptkb:Unreal_Engine_3
gptkb:GEM_Engine
gptkbp:expansion gptkb:XCOM_2:_War_of_the_Chosen
gptkbp:expansion_pack gptkb:XCOM_2:_War_of_the_Chosen
gptkbp:faction gptkb:XCOM
ADVENT
gptkbp:features gptkb:covert_operations
gptkb:character_development
research and development
mission planning
strategic planning
team synergy
permadeath
turn-based combat
advanced tactics
tactical planning
alien technology
environmental destruction
enemy factions
tactical combat
mod support
narrative choices
tactical retreats
base management
unit positioning
procedurally generated missions
customizable soldiers
strategic layer
enemy intelligence
randomized missions
turn-based tactical gameplay
soldier customization
gptkbp:game_awards gptkb:Best_Game_Direction_2016
Best Strategy Game 2016
Best Game Design 2016
Best Graphics 2016
Best Story 2016
Best Innovation 2016
Best Multiplayer Game 2016
Best Narrative 2016
Best Art Direction 2016
Best Soundtrack 2016
Best Game 2016
Best PC Game 2016
Best Visuals 2016
Best AI 2016
Best Accessibility 2016
Best Animation 2016
Best Audio 2016
Best Character Design 2016
Best Community Engagement 2016
Best Community Support 2016
Best Franchise 2016
Best Innovation in Accessibility 2016
Best Innovation in Accessibility Mechanics 2016
Best Innovation in Animation 2016
Best Innovation in Animation Mechanics 2016
Best Innovation in Art 2016
Best Innovation in Art Mechanics 2016
Best Innovation in Community Engagement 2016
Best Innovation in Design 2016
Best Innovation in Design Mechanics 2016
Best Innovation in Franchise 2016
Best Innovation in Franchise Mechanics 2016
Best Innovation in Gameplay 2016
Best Innovation in Gameplay Mechanics 2016
Best Innovation in Localization 2016
Best Innovation in Localization Mechanics 2016
Best Innovation in Marketing 2016
Best Innovation in Marketing Mechanics 2016
Best Innovation in Music 2016
Best Innovation in Music Mechanics 2016
Best Innovation in Sequel 2016
Best Innovation in Sequel Mechanics 2016
Best Innovation in Sound 2016
Best Innovation in Sound Mechanics 2016
Best Innovation in Storytelling 2016
Best Innovation in Storytelling Mechanics 2016
Best Innovation in Technology 2016
Best Innovation in Technology Mechanics 2016
Best Innovation in User Interface 2016
Best Innovation in User Interface Mechanics 2016
Best Innovation in Voice Acting 2016
Best Innovation in Voice Acting Mechanics 2016
Best Level Design 2016
Best Localization 2016
Best Marketing 2016
Best Mod 2016
Best Performance 2016
Best Replayability 2016
Best Sequel 2016
Best User Experience 2016
Best User Interface 2016
Best Voice Acting 2016
Best Innovation in Community Engagement Mechanics 2016
gptkbp:game_mechanic turn-based strategy
squad-based tactics
gptkbp:game_mechanics gptkb:faction
gptkb:character_development
research and development
mission planning
resource management
strategic decisions
enemy tactics
permadeath
unit management
character classes
environmental interactions
combat scenarios
tactical planning
combat mechanics
combat abilities
class system
combat roles
story progression
mission objectives
tactical decisions
combat strategy
skill trees
cover system
enemy AI
enemy factions
enemy types
stealth mechanics
mission variety
action points
tactical missions
base management
unit customization
unit abilities
unit roles
mission rewards
unit progression
randomized maps
mission types
squad customization
mission difficulty
strategic layer
enemy progression
gptkbp:game_mode single-player
multiplayer
gptkbp:game_replayability high
gptkbp:gameplay gptkb:game_mechanics
gptkb:weapons
research and development
mission planning
resource management
strategic decisions
enemy tactics
permadeath
time limits
character classes
character interactions
player choices
combat scenarios
tactical options
combat mechanics
game balance
player agency
difficulty levels
game pacing
character backstories
character progression
mission design
mission objectives
skill trees
story-driven missions
enemy variety
cover system
enemy AI
environmental destruction
character relationships
enemy factions
enemy encounters
enemy types
narrative choices
stealth mechanics
tactical depth
mission variety
action points
mission briefings
base management
turn-based tactics
unit customization
enemy reinforcements
unit abilities
mission rewards
procedurally generated missions
base upgrades
squad customization
strategic map
strategic layer
mission failures
gptkbp:genre gptkb:role-playing_game
gptkbp:has gptkb:fanbase
gptkb:multiplayer_mode
gptkb:modding_community
strategic depth
difficult choices
player agency
immersive storytelling
AI-controlled enemies
tactical depth
dynamic difficulty
story-driven campaign
varied gameplay styles
expansive lore
strong narrative
permadeath mechanic
rich gameplay experience
gptkbp:has_community active modding community
gptkbp:has_expansion gptkb:XCOM_2:_War_of_the_Chosen
gptkb:XCOM_2:_Alien_Hunters
gptkb:XCOM_2:_Shen's_Last_Gift
gptkbp:has_fan_base dedicated
gptkbp:has_strategic_elements gptkb:true
gptkbp:has_tactical_elements gptkb:true
https://www.w3.org/2000/01/rdf-schema#label XCOM 2
gptkbp:includes gptkb:Alien
varied environments
combat scenarios
new weapons
character customization
character backstories
multiple endings
randomized loot
varied mission objectives
enemy types
stealth mechanics
strategic resources
new classes
enemy reinforcements
base upgrades
time-limited missions
enemy ambushes
human resistance fighters
base management mechanics
gptkbp:influences gptkb:XCOM:_Enemy_Unknown
gptkb:XCOM:_Enemy_Within
strategy games
sci-fi genre
tactical games
gptkbp:is_acclaimed_for gptkb:true
gptkbp:is_available_on gptkb:PC
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
gptkbp:is_followed_by gptkb:XCOM:_Chimera_Squad
gptkbp:is_influenced_by gptkb:XCOM:_Enemy_Unknown
gptkbp:is_part_of gptkb:XCOM_series
gptkbp:is_set_in post-apocalyptic Earth
gptkbp:main_character gptkb:Commander
gptkbp:mod_support gptkb:true
yes
gptkbp:multiplayer false
no
asynchronous multiplayer
gptkbp:music_composer gptkb:Henry_Jackman
gptkbp:narrative alien occupation of Earth
gptkbp:narrative_theme gptkb:rebellion
resistance
alien occupation
gptkbp:platform gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
gptkbp:platforms gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
gptkbp:players gptkb:Commander
gptkbp:protagonist gptkb:XCOM_organization
gptkbp:published_by gptkb:2_K_Games
gptkbp:publisher gptkb:2_K_Games
gptkbp:received critical acclaim
gptkbp:release_date gptkb:2016
February 5, 2016
gptkbp:released_on February 5, 2016
gptkbp:sales over 1 million copies in first month
gptkbp:sequel gptkb:XCOM:_Enemy_Unknown
gptkb:XCOM:_Enemy_Within
gptkbp:set_in gptkb:fictional_universe
post-apocalyptic Earth
gptkbp:setting gptkb:Earth
gptkb:science_fiction
gptkbp:single_player gptkb:true
gptkbp:won Best Strategy Game award
gptkbp:year 2035
gptkbp:bfsParent gptkb:The_War_of_the_Chosen
gptkb:2015_E3_Expo
gptkb:BAFTA_Game_Award_for_Best_Strategy_Game
gptkb:2_K_Games
gptkb:D._I._C._E._Award_for_Strategy_Game_of_the_Year
gptkbp:bfsLayer 5