gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Vault-Tec_Corporation
|
gptkbp:allows
|
Action Points
targeting specific body parts
|
gptkbp:appears_in
|
gptkb:Fallout:_Brotherhood_of_Steel
|
gptkbp:developed_by
|
gptkb:Vault-Tec_Corporation
|
gptkbp:enhances
|
combat strategy
|
gptkbp:first_appearance
|
gptkb:Fallout_3
|
https://www.w3.org/2000/01/rdf-schema#label
|
Vault-Tec Assisted Targeting System (V. A. T. S.)
|
gptkbp:influences
|
game design in RP Gs
|
gptkbp:is_associated_with
|
gptkb:Vault-Tec_Corporation
|
gptkbp:is_available_in
|
gptkb:Fallout:_New_Vegas_-Dead_Money
gptkb:Fallout:_New_Vegas_-Lonesome_Road
gptkb:Fallout:_New_Vegas_-Old_World_Blues
gptkb:Fallout_4_-Far_Harbor
gptkb:Fallout_Shelter
gptkb:Fallout_76_-Steel_Dawn
gptkb:Fallout_76_-Wastelanders
Fallout 4 -Nuka-World
Fallout 3 -Mothership Zeta
Fallout 3 -Point Lookout
multiple Fallout titles
|
gptkbp:is_considered
|
a tactical advantage
a signature feature
|
gptkbp:is_criticized_for
|
removing real-time tension
|
gptkbp:is_enhanced_by
|
player skills
character perks
|
gptkbp:is_evaluated_by
|
its unique gameplay mechanics
|
gptkbp:is_featured_in
|
gptkb:Fallout:_Tactics
|
gptkbp:is_implemented_in
|
gptkb:Fallout_76
|
gptkbp:is_known_for
|
slow-motion targeting
|
gptkbp:is_often_compared_to
|
turn-based systems
|
gptkbp:is_often_served_with
|
Fallout fans
|
gptkbp:is_part_of
|
gptkb:rocket
Fallout lore
Fallout gameplay mechanics
|
gptkbp:is_popular_in
|
gptkb:tabletop_role-playing_game
|
gptkbp:is_used_for
|
strategic planning
in real-time combat
|
gptkbp:is_used_to
|
execute critical hits
increase hit chance
|
gptkbp:is_utilized_in
|
gptkb:chess_match
|
gptkbp:part_of
|
gptkb:Fallout_series
|
gptkbp:provides
|
turn-based combat experience
|
gptkbp:requires
|
Action Points (AP)
|
gptkbp:targets
|
enemies
|
gptkbp:used_in
|
gptkb:Fallout_3
gptkb:Fallout_76
gptkb:Fallout_4
gptkb:Fallout:_New_Vegas
|