Fallout: Tactics

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:ai enemy AI
gptkbp:art_style isometric perspective
gptkbp:character_classes various classes
gptkbp:character_customization yes
gptkbp:character_development leveling system
gptkbp:character_relationships dynamic interactions
gptkbp:combat_system squad-based
gptkbp:community available
gptkbp:critical_reception mixed reviews
gptkbp:developer gptkb:Micro_Forté
gptkbp:difficulty adjustable difficulty
gptkbp:engine gptkb:Gamebryo
gptkbp:environment open world
gptkbp:expansion_pack gptkb:brotherhood
gptkbp:faction gptkb:brotherhood
gptkbp:fan_base dedicated community
gptkbp:fighting_style tactical combat
gptkbp:game_awards gptkb:none
gptkbp:game_engine gptkb:Gamebryo_engine
gptkbp:game_length 20-30 hours
gptkbp:game_modes single-player
gptkbp:game_world gptkb:Wasteland
gptkbp:gameplay turn-based combat
gptkbp:genre gptkb:role-playing_game
gptkbp:graphics 2 D graphics
gptkbp:has_lore rich lore
gptkbp:has_replay_value high
gptkbp:in-game_currency bottle caps
gptkbp:in-game_items various items
gptkbp:influenced_by gptkb:Fallout_series
gptkbp:influences gptkb:Wasteland
gptkbp:legacy cult classic status
gptkbp:mod_support yes
gptkbp:multiplayer yes
gptkbp:narrative military-focused storyline
gptkbp:narrative_style non-linear storytelling
gptkbp:part_of gptkb:Fallout_series
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:players affect outcomes
gptkbp:publisher gptkb:Interplay_Entertainment
gptkbp:release_date March 2001
gptkbp:release_platform gptkb:PC
gptkbp:release_region gptkb:North_America
gptkbp:released various patches released
gptkbp:sequel gptkb:Fallout:_Brotherhood_of_Steel
gptkbp:setting post-apocalyptic
gptkbp:skills character skills
gptkbp:soundtrack in-game music
gptkbp:system_requirements Windows 95/98/2000
gptkbp:themes survival and strategy
gptkbp:user_interface graphical interface
gptkbp:voice_acting yes
gptkbp:bfsParent gptkb:The_Narrator
gptkb:Bethesda_Game_Studios
gptkbp:bfsLayer 4