Statements (23)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:software
|
gptkbp:category |
software engineering
game development |
gptkbp:developedBy |
gptkb:Unity_Technologies
|
gptkbp:documentation |
https://docs.unity3d.com/Manual/JobSystem.html
|
gptkbp:enables |
parallel processing
|
gptkbp:feature |
job dependencies
data-oriented design thread safety automatic job scheduling NativeArray support custom job types |
https://www.w3.org/2000/01/rdf-schema#label |
Unity Jobs System
|
gptkbp:integratesWith |
gptkb:Burst_Compiler
gptkb:Entity_Component_System |
gptkbp:introducedIn |
gptkb:Unity_2018.1
|
gptkbp:license |
proprietary
|
gptkbp:partOf |
gptkb:Unity_Engine
|
gptkbp:purpose |
multithreaded code execution
|
gptkbp:supports |
gptkb:C#
|
gptkbp:usedFor |
performance optimization
|
gptkbp:bfsParent |
gptkb:Unity_ECS
|
gptkbp:bfsLayer |
8
|