Statements (23)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:software
|
| gptkbp:architecture |
gptkb:Entity-Component-System
|
| gptkbp:category |
game engine technology
|
| gptkbp:designedFor |
data-oriented programming
|
| gptkbp:developedBy |
gptkb:Unity_Technologies
|
| gptkbp:documentation |
https://docs.unity3d.com/Packages/com.unity.entities@latest
|
| gptkbp:enables |
multithreading
scalability high performance |
| gptkbp:fullName |
gptkb:Unity_Entity_Component_System
|
| gptkbp:introducedIn |
gptkb:Unity_2018.1_(experimental)
|
| gptkbp:license |
gptkb:Unity_Software_License_Agreement
|
| gptkbp:openSource |
partially
|
| gptkbp:partOf |
gptkb:Unity_game_engine
|
| gptkbp:relatedTo |
gptkb:Burst_Compiler
gptkb:DOTS gptkb:Unity_Jobs_System |
| gptkbp:stable |
gptkb:Unity_2022.2
|
| gptkbp:supports |
gptkb:C#
|
| gptkbp:usedFor |
game development
|
| gptkbp:bfsParent |
gptkb:Burst_Compiler
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Unity ECS
|