Statements (55)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:church
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Unity_23
|
gptkbp:bomb_load |
Using Asset Bundle. Load From File
Using Asset Bundle. Unload |
gptkbp:can_be |
Shaders
Animations Prefabs |
gptkbp:can_create |
For Different Platforms
Using Unity Editor |
gptkbp:contains |
Assets
|
https://www.w3.org/2000/01/rdf-schema#label |
Unity Asset Bundle
|
gptkbp:improves |
Loading Times
|
gptkbp:is_accessible_by |
Through Scripts
|
gptkbp:is_capable_of |
At Runtime
Asynchronously From Memory |
gptkbp:is_compatible_with |
Unity Editor Versions
|
gptkbp:is_documented_in |
In Binary Format
In Unity Documentation |
gptkbp:is_integrated_with |
With CI/ CD Pipelines
|
gptkbp:is_often_associated_with |
Across Projects
|
gptkbp:is_optimized_for |
gptkb:benchmark
For Load Times |
gptkbp:is_part_of |
Asset Pipeline
Game Asset Management Unity Asset Workflow Unity Workflow |
gptkbp:is_referenced_in |
By Other Bundles
|
gptkbp:is_supported_by |
By Unity Android
By Unity Editor By Unity Standalone By Unity Web GL By Unity i OS |
gptkbp:is_tested_for |
In Unity Testing Framework
|
gptkbp:is_used_for |
gptkb:Company
Content Delivery Asset Distribution Dynamic Content Loading |
gptkbp:is_used_in |
Game Development
|
gptkbp:is_utilized_in |
In AR Games
In Mobile Games In VR Games |
gptkbp:latest_version |
For Updates
For Asset Updates |
gptkbp:managed_by |
gptkb:Asset_Bundle_Manager
Using Asset Bundle Manager |
gptkbp:security_features |
For Security
|
gptkbp:supports |
Scripts
Textures Audio Files 3 D Models Using Unity Profiler |
gptkbp:used_in |
gptkb:Unity_Engine
|
gptkbp:video_output |
To Save Space
|