Statements (55)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Asset_Management
|
gptkbp:can_be_built |
For Different Platforms
|
gptkbp:can_be_loaded |
At Runtime
Asynchronously |
gptkbp:can_be_referenced |
By Other Bundles
|
gptkbp:can_be_unloaded |
From Memory
|
gptkbp:can_contain |
Shaders
Animations Prefabs |
gptkbp:can_create |
Using Unity Editor
|
gptkbp:contains |
Assets
|
gptkbp:debugging_support |
Using Unity Profiler
|
https://www.w3.org/2000/01/rdf-schema#label |
Unity Asset Bundle
|
gptkbp:improves |
Loading Times
|
gptkbp:is_accessible_by |
Through Scripts
|
gptkbp:is_compatible_with |
Unity Editor Versions
|
gptkbp:is_documented_in |
In Unity Documentation
|
gptkbp:is_integrated_with |
With CI/ CD Pipelines
|
gptkbp:is_loaded |
Using Asset Bundle. Load From File
|
gptkbp:is_managed_by |
gptkb:Asset_Bundle_Manager
Using Asset Bundle Manager |
gptkbp:is_often_accompanied_by |
Across Projects
|
gptkbp:is_optimized_for |
gptkb:performance
For Load Times |
gptkbp:is_part_of |
Asset Pipeline
Game Asset Management Unity Asset Workflow Unity Workflow |
gptkbp:is_tested_for |
In Unity Testing Framework
|
gptkbp:is_unloaded |
Using Asset Bundle. Unload
|
gptkbp:is_used_for |
gptkb:Asset_Management
Content Delivery Asset Distribution Dynamic Content Loading |
gptkbp:is_used_in |
Game Development
|
gptkbp:is_utilized_in |
In AR Games
In Mobile Games In VR Games |
gptkbp:latest_version |
For Updates
For Asset Updates |
gptkbp:security |
For Security
|
gptkbp:serialization |
In Binary Format
|
gptkbp:supported |
By Unity Android
By Unity Editor By Unity Standalone By Unity Web GL By Unity i OS |
gptkbp:supports |
Scripts
Textures Audio Files 3 D Models |
gptkbp:used_in |
gptkb:Unity_Engine
|
gptkbp:video_output |
To Save Space
|
gptkbp:bfsParent |
gptkb:Unity_23
|
gptkbp:bfsLayer |
5
|