gptkbp:instance_of
|
gptkb:game_engine
|
gptkbp:community_support
|
gptkb:Yes
|
gptkbp:developed_by
|
gptkb:Ubisoft_Paris
|
gptkbp:engine
|
gptkb:Character_customization
gptkb:Asset_Management
gptkb:Post-processing_effects
Debugging tools
Lighting effects
Modular architecture
Profiling tools
Networking capabilities
Animation tools
Day-night cycle
Level design tools
Performance optimization tools
Scripting support
Cross-platform support
Dynamic weather systems
Cloud gaming support
Scene management
Localization support
AI pathfinding
Sound design tools
User interface tools
User-generated content support
Particle systems
Animation blending
Animation retargeting
Visual scripting
Custom shaders
In-game editor
Game analytics integration
Terrain generation
Audio middleware integration
Physics-based rendering
|
gptkbp:features
|
gptkb:Artificial_Intelligence
Real-time rendering
Physics simulation
|
gptkbp:first_released
|
gptkb:2014
|
gptkbp:has_documentation
|
Available online
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ubisoft Paris Engine
|
gptkbp:latest_version
|
gptkb:2.0
|
gptkbp:license
|
Proprietary
|
gptkbp:notable_games
|
gptkb:Ghost_Recon_Wildlands
gptkb:The_Division_2
gptkb:Watch_Dogs
gptkb:Far_Cry_5
gptkb:Assassin's_Creed_Unity
|
gptkbp:platforms
|
gptkb:PC
gptkb:Xbox
gptkb:Play_Station
|
gptkbp:production_status
|
Active
|
gptkbp:programming_language
|
gptkb:C++
gptkb:C#
|
gptkbp:release_date
|
2021-06-15
2014-10-28
|
gptkbp:supports
|
Multiplayer
Single-player
|
gptkbp:supports_ar
|
gptkb:Yes
|
gptkbp:tutorials
|
Available online
|
gptkbp:used_in
|
gptkb:video_games
|
gptkbp:uses
|
gptkb:Open_GL
gptkb:Vulkan
gptkb:Direct_X
|
gptkbp:virtualization_support
|
gptkb:Yes
|
gptkbp:bfsParent
|
gptkb:Ubisoft
|
gptkbp:bfsLayer
|
4
|