Ubisoft Montreal Engine

GPTKB entity

Statements (53)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Prince_of_Persia:_The_Forgotten_Sands
gptkbp:collaborated_with with graphics libraries
with middleware solutions
with other game engines
with sound engines
gptkbp:community_support gptkb:Community_Center
gptkbp:developed_by gptkb:Ubisoft_Montreal
gptkbp:features character customization
day-night cycle
dynamic weather system
advanced AI
large-scale environments
gptkbp:first_released gptkb:2003
gptkbp:has_awards Excellence in Technology
Best Game Engine
Innovation in Game Development
gptkbp:has_documentation tutorials
API references
developer guides
sample projects
https://www.w3.org/2000/01/rdf-schema#label Ubisoft Montreal Engine
gptkbp:is_compatible_with AR technology
VR technology
gptkbp:is_influenced_by gptkb:Frostbite_Engine
gptkb:Source_Engine
gptkb:engine
gptkb:organization
gptkbp:is_known_for immersive storytelling
high-quality animations
detailed character models
gptkbp:is_part_of Ubisoft game development ecosystem
gptkbp:is_used_by gptkb:Ubisoft_studios
gptkbp:is_used_in gptkb:Prince_of_Persia_series
gptkb:Skull_&_Bones
gptkb:Ghost_Recon_series
gptkb:The_Division_series
gptkbp:latest_version gptkb:Anvil_Engine
gptkbp:performance for mobile devices
for consoles
for high-end P Cs
gptkbp:platform gptkb:PC
gptkb:Nintendo_Switch
gptkb:Xbox
gptkb:Play_Station
gptkbp:supports multiplayer gameplay
realistic graphics
open world design
gptkbp:used_in gptkb:Assassin's_Creed_series
gptkb:Far_Cry_series
gptkb:Tom_Clancy's_Rainbow_Six_Siege
Watch Dogs series