gptkbp:instance_of
|
gptkb:engine
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Prince_of_Persia:_The_Forgotten_Sands
|
gptkbp:collaborated_with
|
with graphics libraries
with middleware solutions
with other game engines
with sound engines
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gptkbp:community_support
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gptkb:Community_Center
|
gptkbp:developed_by
|
gptkb:Ubisoft_Montreal
|
gptkbp:features
|
character customization
day-night cycle
dynamic weather system
advanced AI
large-scale environments
|
gptkbp:first_released
|
gptkb:2003
|
gptkbp:has_awards
|
Excellence in Technology
Best Game Engine
Innovation in Game Development
|
gptkbp:has_documentation
|
tutorials
API references
developer guides
sample projects
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ubisoft Montreal Engine
|
gptkbp:is_compatible_with
|
AR technology
VR technology
|
gptkbp:is_influenced_by
|
gptkb:Frostbite_Engine
gptkb:Source_Engine
gptkb:engine
gptkb:organization
|
gptkbp:is_known_for
|
immersive storytelling
high-quality animations
detailed character models
|
gptkbp:is_part_of
|
Ubisoft game development ecosystem
|
gptkbp:is_used_by
|
gptkb:Ubisoft_studios
|
gptkbp:is_used_in
|
gptkb:Prince_of_Persia_series
gptkb:Skull_&_Bones
gptkb:Ghost_Recon_series
gptkb:The_Division_series
|
gptkbp:latest_version
|
gptkb:Anvil_Engine
|
gptkbp:performance
|
for mobile devices
for consoles
for high-end P Cs
|
gptkbp:platform
|
gptkb:PC
gptkb:Nintendo_Switch
gptkb:Xbox
gptkb:Play_Station
|
gptkbp:supports
|
multiplayer gameplay
realistic graphics
open world design
|
gptkbp:used_in
|
gptkb:Assassin's_Creed_series
gptkb:Far_Cry_series
gptkb:Tom_Clancy's_Rainbow_Six_Siege
Watch Dogs series
|