Statements (25)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Rendering_Technique
|
| gptkbp:alternativeTo |
Clustered Shading
|
| gptkbp:dividesScreenInto |
Tiles
|
| gptkbp:enables |
Dynamic Lighting
Efficient Many-Light Rendering |
| gptkbp:firstDescribed |
gptkb:NVIDIA
2011 |
| gptkbp:implementedIn |
gptkb:Unreal_Engine
gptkb:Frostbite_Engine gptkb:Unity_Engine |
| gptkbp:improves |
gptkb:performance
Scalability |
| gptkbp:processesLightingPer |
gptkb:Tile
|
| gptkbp:reduces |
Lighting Calculations
|
| gptkbp:relatedTo |
Deferred Shading
Forward+ Rendering |
| gptkbp:usedIn |
Video Games
3D Rendering Real-time Computer Graphics |
| gptkbp:uses |
gptkb:OpenGL
gptkb:DirectX_11 Compute Shaders |
| gptkbp:bfsParent |
gptkb:Jorge_Jimenez
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Tiled Shading
|