gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:abilities
|
varied
|
gptkbp:art_style
|
surrealism
|
gptkbp:character_design
|
unique
|
gptkbp:combat_system
|
real-time
|
gptkbp:community
|
cult following
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Looking_Glass_Technologies
|
gptkbp:difficulty
|
moderate
|
gptkbp:environment
|
interactive
|
gptkbp:game_awards
|
gptkb:none
|
gptkbp:game_community
|
active modding community
|
gptkbp:game_engine
|
gptkb:Dark_Engine
|
gptkbp:game_features
|
gptkb:exploration
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
inventory system
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
gptkb:first-person_shooter
|
gptkbp:graphics
|
2 D sprites
|
https://www.w3.org/2000/01/rdf-schema#label
|
Through the Looking Glass (video game)
|
gptkbp:in-game_items
|
varied
|
gptkbp:influenced
|
future video games
|
gptkbp:influenced_artists
|
immersive sim
|
gptkbp:influenced_by
|
gptkb:Alice's_Adventures_in_Wonderland
surrealist art
|
gptkbp:inspiration
|
gptkb:Lewis_Carroll
|
gptkbp:is_based_on
|
gptkb:Alice's_Adventures_in_Wonderland
|
gptkbp:legacy
|
influential in game design
|
gptkbp:level_design
|
exploratory
|
gptkbp:main_character
|
gptkb:Graham
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
gptkb:fantasy
|
gptkbp:narrative_style
|
non-linear
|
gptkbp:platform
|
gptkb:MS-DOS
|
gptkbp:players
|
impact story
|
gptkbp:publisher
|
gptkb:Virgin_Interactive
|
gptkbp:puzzles
|
yes
|
gptkbp:release_date
|
gptkb:1992
|
gptkbp:release_region
|
gptkb:Europe
gptkb:North_America
|
gptkbp:remake
|
gptkb:none
|
gptkbp:sequel
|
gptkb:System_Shock
|
gptkbp:setting
|
gptkb:fantasy_world
|
gptkbp:soundtrack
|
ambient music
|
gptkbp:themes
|
gptkb:identity
perception
reality
madness
exploration of self
|
gptkbp:user_interface
|
first-person perspective
|
gptkbp:voice_acting
|
minimal
|
gptkbp:bfsParent
|
gptkb:Alice's_Adventures_in_Wonderland
|
gptkbp:bfsLayer
|
5
|