gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:artistic_director
|
gptkb:Erick_Pangilinan
Erin Woolley
|
gptkbp:awards
|
gptkb:Best_Performance
gptkb:Best_Accessibility_Features
gptkb:Best_Action/_Adventure
gptkb:Best_Audio_Design
gptkb:Best_Game_Direction
gptkb:Game_of_the_Year
gptkb:Best_Narrative
gptkb:Best_Art_Direction
Game Awards 2020 -Game of the Year
|
gptkbp:character
|
gptkb:Lev
gptkb:Jesse
gptkb:Maria
gptkb:Tommy
gptkb:Owen
gptkb:Joel
gptkb:Joel_Miller
gptkb:Dina
gptkb:Abby_Anderson
gptkb:Nora
gptkb:Mel
gptkb:WLF_(Washington_Liberation_Front)
gptkb:The_Seraphites
gptkb:Yara
Abby's father
|
gptkbp:character_development
|
gptkb:Yes
complex characters
Ellie's journey
Abby's journey
|
gptkbp:composer
|
gptkb:Gustavo_Santaolalla
|
gptkbp:conservation
|
gptkb:Yes
|
gptkbp:controversy
|
divisive narrative choices
|
gptkbp:critical_analysis
|
gptkb:narrative_structure
character arcs
themes of morality
|
gptkbp:critical_reception
|
acclaimed
highly acclaimed
universal acclaim
|
gptkbp:cultural_impact
|
significant impact on gaming culture
discussions on representation
influence on storytelling in games
influence on character development in games
discussions on violence in video games
discussions on LGBTQ representation
influence on narrative design in games
debates on violence in video games
|
gptkbp:developed_by
|
gptkb:Naughty_Dog
|
gptkbp:developer
|
gptkb:Naughty_Dog
|
gptkbp:development
|
over 5 years
|
gptkbp:difficulty
|
multiple levels
|
gptkbp:director
|
gptkb:Neil_Druckmann
|
gptkbp:engine
|
Naughty Dog Game Engine
|
gptkbp:environment
|
open world
detailed environments
|
gptkbp:fan_base
|
large and dedicated
|
gptkbp:fighting_style
|
gptkb:action
stealth
|
gptkbp:franchise
|
gptkb:The_Last_of_Us
|
gptkbp:game_awards
|
gptkb:BAFTA_Games_Awards_2021
gptkb:SXSW_Gaming_Awards
gptkb:Golden_Joystick_Awards_2020
gptkb:award
gptkb:Golden_Joystick_Awards
gptkb:National_Academy_of_Video_Game_Trade_Reviewers_Awards
gptkb:New_York_Game_Awards
gptkb:dice
gptkb:Critics'_Choice_Awards
gptkb:The_Game_Awards_2020
gptkb:BAFTA_Awards
GDC Awards
|
gptkbp:game_design
|
gptkb:Halley_Gross
gptkb:Neil_Druckmann
|
gptkbp:game_engine
|
Naughty Dog Game Engine
Naughty Dog Engine
|
gptkbp:game_length
|
25-30 hours
approximately 25-30 hours
|
gptkbp:game_mechanics
|
gptkb:exploration
combat
stealth
|
gptkbp:game_mode
|
single-player
|
gptkbp:game_series
|
gptkb:The_Last_of_Us
|
gptkbp:game_type
|
third-person shooter
|
gptkbp:gameplay
|
gptkb:exploration
gptkb:puzzles
resource management
upgrades
crafting materials
emotional storytelling
moral dilemmas
emotional impact
environmental hazards
character motivations
third-person perspective
combat mechanics
environmental storytelling
player agency
day-night cycle
dynamic weather system
stealth tactics
character progression
combat strategies
crafting system
narrative pacing
AI companions
open-world elements
exploration rewards
character relationships
enemy types
narrative choices
stealth mechanics
interactive cutscenes
|
gptkbp:genre
|
action-adventure
survival horror
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:in-game_items
|
gptkb:collectibles
gptkb:weapons
upgrades
crafting materials
notes
|
gptkbp:influenced_by
|
gptkb:The_Last_of_Us
gptkb:Zombie
post-apocalyptic fiction
|
gptkbp:influences
|
gptkb:cinema
gptkb:The_Last_of_Us
gptkb:Zombie
gptkb:drama
graphic novels
horror games
various films and literature
post-apocalyptic fiction
narrative-driven games
survival horror games
zombie apocalypse genre
|
gptkbp:inspired_by
|
gptkb:The_Last_of_Us
|
gptkbp:launch_platform
|
gptkb:none
|
gptkbp:location
|
gptkb:Seattle
gptkb:Santa_Barbara
gptkb:Jackson
The Aquarium
The Seraphites' territory
|
gptkbp:main_character
|
gptkb:Ellie
gptkb:Abby
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
No
no
Factions mode (not included at launch)
Factions mode
|
gptkbp:music_composer
|
gptkb:Gustavo_Santaolalla
|
gptkbp:narrative
|
post-apocalyptic
|
gptkbp:narrative_focus
|
gptkb:revenge
gptkb:survival
|
gptkbp:narrative_theme
|
gptkb:revenge
|
gptkbp:platform
|
gptkb:Play_Station_4
|
gptkbp:platforms
|
gptkb:Play_Station_4
|
gptkbp:players
|
gptkb:Yes
third-person
|
gptkbp:predecessor
|
gptkb:The_Last_of_Us
|
gptkbp:published_by
|
gptkb:Sony_Interactive_Entertainment
|
gptkbp:publisher
|
gptkb:Sony_Interactive_Entertainment
|
gptkbp:puzzles
|
gptkb:Yes
|
gptkbp:rating
|
M for Mature
|
gptkbp:release_date
|
June 19, 2020
|
gptkbp:release_platform
|
gptkb:Play_Station_5_(remastered_version)
gptkb:Play_Station_4
Play Station 5 (via backward compatibility)
|
gptkbp:release_region
|
Worldwide
|
gptkbp:released_on
|
June 19, 2020
|
gptkbp:sales
|
over 4 million copies in first three days
over 4 million copies in the first three days
|
gptkbp:sequel
|
gptkb:The_Last_of_Us
|
gptkbp:setting
|
gptkb:United_States
post-apocalyptic United States
|
gptkbp:sound_design
|
immersive sound design
|
gptkbp:soundtrack
|
gptkb:Troy_Baker
gptkb:Gustavo_Santaolalla
gptkb:Mac_Quayle
gptkb:Ashley_M._Johnson
|
gptkbp:successor
|
none yet
|
gptkbp:themes
|
gptkb:betrayal
gptkb:loss
gptkb:revenge
gptkb:survival
love
trauma
morality
violence
forgiveness
|
gptkbp:voice_acting
|
gptkb:Laura_Bailey
gptkb:Ashley_M._Johnson
|
gptkbp:voice_actor
|
gptkb:Troy_Baker
gptkb:Laura_Bailey
gptkb:Derek_Phillips
gptkb:Jeffrey_Pierce
gptkb:Ian_Alexander
gptkb:Ashley_M._Johnson
|
gptkbp:won_award
|
gptkb:Game_Awards_2020
|
gptkbp:writer
|
gptkb:Halley_Gross
gptkb:Neil_Druckmann
|
gptkbp:bfsParent
|
gptkb:HBO
gptkb:Angela_W._White
|
gptkbp:bfsLayer
|
4
|