Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game enemies
|
gptkbp:appearance |
bloated and grotesque
|
gptkbp:appearsIn |
The Last of Us Part II
|
gptkbp:associatedWith |
horror genre
|
gptkbp:battle |
requires teamwork
|
gptkbp:behavior |
aggressive
|
gptkbp:caseOutcome |
memorable encounters
|
gptkbp:challenges |
high
|
gptkbp:characteristics |
large size
explosive spores infected |
gptkbp:community_service |
high
|
gptkbp:communityInvolvement |
frequently analyzed
|
gptkbp:createdBy |
Naughty Dog
|
gptkbp:culturalImpact |
iconic enemy
|
gptkbp:defeated |
fire
shotgun melee attacks |
gptkbp:design |
horror video games
|
gptkbp:enemy |
major threat
special infected |
gptkbp:fanArt |
widely created
|
gptkbp:fanEvents |
popular
|
gptkbp:fightingStyle |
melee and ranged attacks
|
gptkbp:firstAppearance |
The Last of Us
|
gptkbp:gameFeatures |
urban environments
The Last of Us franchise hard mode unique enemy mechanics nominated for best enemy design patrols areas result of fungal infection part_of_the_Cordyceps_outbreak |
gptkbp:gameMechanics |
resource management
part of the infection story aggressive_AI |
gptkbp:gameplay |
The Last of Us series
use of environment |
gptkbp:geographicalFeature |
dark areas
|
https://www.w3.org/2000/01/rdf-schema#label |
The Bloaters
|
gptkbp:influencedBy |
Cordyceps fungus
|
gptkbp:inspiredBy |
zombie fiction
|
gptkbp:lighting |
deteriorated human form
|
gptkbp:location |
post-apocalyptic world
|
gptkbp:merchandise |
figurines
|
gptkbp:narrativeStyle |
antagonist
|
gptkbp:notablePlayer |
infrequent
|
gptkbp:partOf |
The Last of Us
|
gptkbp:playerDevelopment |
requires strategy
|
gptkbp:previousName |
high stakes
|
gptkbp:skills |
explosives
|
gptkbp:soundtrack |
groaning
|
gptkbp:supportRole |
boss_enemy
|
gptkbp:tactics |
avoid close combat
|
gptkbp:teamAchievements |
stealth
intense |
gptkbp:type |
Clicker
|