The Adventure of Captain Olimar
GPTKB entity
Properties (56)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:characterTraits |
protagonist
collect items explore environments command_Pikmin |
gptkbp:criticalReception |
positive
|
gptkbp:currency |
gptkb:Pikmin
|
gptkbp:developer |
gptkb:Nintendo
|
gptkbp:enemy |
predators
wild creatures |
gptkbp:gameFeatures |
moderate
single-player Best Game Design Custom engine Best Family Game |
gptkbp:gameLength |
10-15 hours
|
gptkbp:gameMechanics |
time management
resource management exploration combat puzzle-solving team management resource gathering strategy planning |
gptkbp:gameplay |
gptkb:Pikmin_series
|
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
The Adventure of Captain Olimar
|
gptkbp:influencedBy |
gptkb:Pikmin
|
gptkbp:influences |
real-time strategy games
|
gptkbp:mainCharacter |
gptkb:Captain_Olimar
|
gptkbp:multiplayer |
no
|
gptkbp:musicComposer |
Kazumi Totaka
|
gptkbp:narrativeStyle |
friendship
adventure exploration survival space travel alien species |
gptkbp:platforms |
gptkb:GameCube
|
gptkbp:relatedEvent |
boss battles
day-night cycle exploring new areas collecting ship parts rescuing_Pikmin |
gptkbp:releaseDate |
2002
|
gptkbp:releaseRegion |
gptkb:Japan
gptkb:North_America Europe |
gptkbp:sequel |
gptkb:Pikmin
|
gptkbp:setting |
planet_Hocotate
|
gptkbp:style |
3D
colorful |
gptkbp:targetAudience |
children
|
gptkbp:teamAchievements |
top-down
|
gptkbp:type |
environmental puzzles
combat puzzles |