Statements (132)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
gptkb:engine |
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Bionicle:_Heroes
gptkb:Pokémon_Red_and_Blue gptkb:Company gptkb:Saint gptkb:Pokémon_Sun_and_Moon gptkb:Star_Wars_character gptkb:Super_Mario_Galaxy gptkb:The_Legend_of_Zelda:_The_Wind_Waker gptkb:Bionicle:_The_Legend_of_Mata_Nui gptkb:Hades gptkb:Solaris gptkb:X-Men:_The_Animated_Series gptkb:World_of_Warcraft gptkb:character |
gptkbp:allows |
easy asset integration
|
gptkbp:can_be_extended_by |
plugins
|
gptkbp:developed_by |
gptkb:Pop_Cap_Games
gptkb:id_Software gptkb:Origin_Systems |
gptkbp:enables |
rapid prototyping
|
gptkbp:features |
gptkb:architect
gptkb:Artificial_Intelligence gptkb:software gptkb:museum audio mixing data serialization debugging tools event handling game physics networking capabilities performance optimization resource management texture mapping user interface design modular architecture real-time rendering VR support cross-platform compatibility network synchronization particle systems gameplay mechanics casual gameplay collision detection environmental effects modding tools multiplayer support physics simulation dynamic lighting input handling game analytics AI pathfinding animation blending scripting support community engagement tools scene management cloud gaming support AR support shader support camera control user-generated content support PC support console support game state management scripting languages support 3 D graphics 2 D graphics level of detail (LOD) management mobile platform support live service capabilities |
gptkbp:has_community |
gptkb:software
|
https://www.w3.org/2000/01/rdf-schema#label |
Custom engine
|
gptkbp:includes |
gptkb:physicist
|
gptkbp:is_associated_with |
gptkb:Pop_Cap's_casual_games
|
gptkbp:is_compatible_with |
gptkb:aircraft
HTM L5 |
gptkbp:is_designed_for |
indie developers
|
gptkbp:is_designed_to |
reduce development time
|
gptkbp:is_featured_in |
game development conferences
|
gptkbp:is_integrated_with |
analytics tools
|
gptkbp:is_known_for |
high performance
user-friendly interface cross-platform capabilities its ease of use its modular design smooth animations |
gptkbp:is_often_compared_to |
gptkb:Photographer
|
gptkbp:is_often_used_in |
mobile apps
beginners in game development freemium games |
gptkbp:is_optimized_for |
gptkb:smartphone
|
gptkbp:is_part_of |
Pop Cap's technology stack
|
gptkbp:is_popular_in |
casual gamers
its flexibility its rapid deployment |
gptkbp:is_recognized_for |
its simplicity
its community support its lightweight architecture |
gptkbp:is_scalable |
large projects
|
gptkbp:is_supported_by |
VR technology
|
gptkbp:is_used_for |
game development
|
gptkbp:is_used_in |
gptkb:video_game
game jams interactive storytelling mobile gaming simulation games social games web-based games |
gptkbp:is_utilized_in |
gptkb:Educational_Institution
advergames |
gptkbp:provides |
debugging tools
audio support |
gptkbp:suitable_for |
2 D puzzle games
quick iterations |
gptkbp:supports |
gptkb:multiple_platforms
multiplayer features |
gptkbp:used_in |
gptkb:Quake
gptkb:Doom gptkb:Doom_(2016) gptkb:Doom_3 gptkb:Doom_Eternal gptkb:Quake_II gptkb:Quake_III_Arena gptkb:Wolfenstein_3_D gptkb:Zuma gptkb:Bejeweled gptkb:Rage gptkb:Plants_vs._Zombies |
gptkbp:uses |
2000s
|
gptkbp:written_in |
gptkb:C#
|