gptkbp:instance_of
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gptkb:software
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gptkbp:architectural_style
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Custom Hardware
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gptkbp:developed_by
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gptkb:Taito_Corporation
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gptkbp:features
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Color Palette Management
Layering System
Scrolling Capabilities
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gptkbp:first_introduced
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gptkb:1980s
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https://www.w3.org/2000/01/rdf-schema#label
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Taito Graphics Engine
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gptkbp:influenced_by
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gptkb:Zilog_Z80
gptkb:Motorola_68000
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gptkbp:notable_features
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High Resolution Graphics
Advanced Sprite Handling
Flexible Memory Management
Multi-layer Backgrounds
Real-time Effects
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gptkbp:notable_games
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gptkb:Bubble_Bobble
gptkb:Darius
gptkb:Arkanoid
gptkb:Space_Invaders
gptkb:Operation_Wolf
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gptkbp:related_to
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gptkb:Taito_Type_X2
gptkb:Taito_Type_X
gptkb:Taito_G-NET
gptkb:Taito_Type_X3
gptkb:Taito_X-2
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gptkbp:successor
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gptkb:Taito_Type_X2
gptkb:Taito_F3_System
gptkb:Taito_Type_X
gptkb:Taito_G-NET
gptkb:Taito_Type_X3
gptkb:Taito_F2_System
gptkb:Taito_X-2
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gptkbp:supports
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gptkb:hospital
Background Layers
Sprite Rendering
Tile-based Graphics
Sound Processing
2 D Graphics
Multiplayer Capabilities
Hardware Sprites
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gptkbp:used_in
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Puzzle Games
Fighting Games
Racing Games
Arcade Games
Shoot 'em Up Games
Platform Games
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gptkbp:bfsParent
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gptkb:Sega_Graphics_Engine
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gptkbp:bfsLayer
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7
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