Statements (92)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Artificial_Intelligence
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:The_Battle_of_the_Institute
gptkb:Paladin_Danse gptkb:Fallout_Series gptkb:The_Brotherhood_of_Steel_Scientists gptkb:Arthur_Maxson gptkb:Sole_Survivor |
gptkbp:are |
a source of conflict
androids often misunderstood by humans often involved in espionage often hunted part of the lore a source of moral dilemmas a part of the game's narrative structure a topic of ethical debate often seen as a reflection of societal issues often portrayed as victims a representation of the consequences of technological advancement a critical element in the game's world-building a focal point of the game's conflict a key aspect of the game's themes a key element in the questline a key part of the game's narrative arc a part of the game's exploration of identity a point of contention among factions a product of pre-war technology a reflection of post-apocalyptic society a representation of artificial life a result of human experimentation a significant aspect of the game's lore. a subject of research within the game a symbol of the consequences of technology integral to the storyline not fully trusted often depicted in various media within the game often featured in side quests often involved in moral choices often involved in the game's central conflicts often involved in the main conflict often involved in the player's journey often involved in the player's moral choices often mistaken for humans often seen as a threat by some characters often seen as slaves part of the Commonwealth |
gptkbp:can_be |
decommissioned
hostile reprogrammed upgraded used for reconnaissance used for labor deployed in various missions used for combat used for intelligence gathering programmed for loyalty activated remotely allied with factions freed from servitude identified by their appearance integrated into various factions recruited as allies used for infiltration used for various missions and tasks used for various roles in the game utilized for various tasks |
gptkbp:created_by |
gptkb:Research_Institute
|
gptkbp:features |
gptkb:advanced_technology
|
gptkbp:has_ability |
self-repair
|
gptkbp:have |
gptkb:emotions
distinctive features various models unique personalities a complex hierarchy a complex relationship with humans a backstory a significant impact on gameplay a variety of functions varied roles in society a distinct voice a role in the Institute's plans a role in the game's economy a role in the game's political landscape a role in the player's decisions a role in the player's interactions with the world a significant presence in the Commonwealth a variety of appearances different levels of sentience |
https://www.w3.org/2000/01/rdf-schema#label |
Synths
|
gptkbp:is_designed_to |
mimic human behavior
|
gptkbp:used_in |
gptkb:Fallout_series
|