Splinter Cell (2002)

GPTKB entity

Statements (67)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:awards gptkb:Best_Game_of_the_Year
gptkbp:character_development Sam Fisher's backstory
gptkbp:critical_reception generally favorable reviews
gptkbp:developer gptkb:Ubisoft_Toronto
gptkbp:difficulty adjustable difficulty levels
gptkbp:engine gptkb:Anvil_Engine
gptkbp:features gptkb:multiplayer_mode
stealth gameplay
tactical espionage
gptkbp:franchise gptkb:Tom_Clancy's_Splinter_Cell
gptkbp:game_features gptkb:downloadable_content
gptkb:trophy
gptkb:online_multiplayer
gptkb:voice_acting
customization options
achievements
environmental interaction
leaderboards
realistic physics
competitive multiplayer
unlockable content
multiple endings
dynamic lighting
mission objectives
cutscenes
cover system
AI enemies
co-op missions
hacking mechanics
stealth mechanics
enemy detection system
interrogation mechanics
gptkbp:game_mechanic gptkb:Widgets
non-lethal takedowns
light and shadow system
gptkbp:game_mode single-player
gptkbp:genre stealth
https://www.w3.org/2000/01/rdf-schema#label Splinter Cell (2002)
gptkbp:influenced gptkb:narrative_structure
game design
future stealth games
gptkbp:influenced_by gptkb:Tom_Clancy's_works
gptkbp:location various international locations
gptkbp:main_character gptkb:Sam_Fisher
gptkbp:narrative_theme espionage
gptkbp:platform gptkb:Play_Station_2
gptkb:Xbox
gptkb:Game_Cube
gptkbp:players third-person perspective
gptkbp:publisher gptkb:Ubisoft
gptkbp:rating M for Mature
gptkbp:release_date November 17, 2002
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:role gptkb:Espionage
gptkb:Agent
operative
gptkbp:sales over 9 million copies
gptkbp:sequel gptkb:Splinter_Cell:_Pandora_Tomorrow
gptkbp:series gptkb:Splinter_Cell
gptkbp:setting gptkb:fictional_universe
post-9/11 world
gptkbp:soundtrack original score by Amon Tobin
gptkbp:bfsParent gptkb:Sam_Fisher
gptkbp:bfsLayer 5