gptkbp:instance_of
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gptkb:video_game
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gptkbp:awards
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gptkb:Best_Game_of_the_Year
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gptkbp:character_development
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Sam Fisher's backstory
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gptkbp:critical_reception
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generally favorable reviews
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gptkbp:developer
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gptkb:Ubisoft_Toronto
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gptkbp:difficulty
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adjustable difficulty levels
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gptkbp:engine
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gptkb:Anvil_Engine
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gptkbp:features
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gptkb:multiplayer_mode
stealth gameplay
tactical espionage
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gptkbp:franchise
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gptkb:Tom_Clancy's_Splinter_Cell
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gptkbp:game_features
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gptkb:downloadable_content
gptkb:trophy
gptkb:online_multiplayer
gptkb:voice_acting
customization options
achievements
environmental interaction
leaderboards
realistic physics
competitive multiplayer
unlockable content
multiple endings
dynamic lighting
mission objectives
cutscenes
cover system
AI enemies
co-op missions
hacking mechanics
stealth mechanics
enemy detection system
interrogation mechanics
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gptkbp:game_mechanic
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gptkb:Widgets
non-lethal takedowns
light and shadow system
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gptkbp:game_mode
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single-player
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gptkbp:genre
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stealth
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https://www.w3.org/2000/01/rdf-schema#label
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Splinter Cell (2002)
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gptkbp:influenced
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gptkb:narrative_structure
game design
future stealth games
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gptkbp:influenced_by
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gptkb:Tom_Clancy's_works
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gptkbp:location
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various international locations
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gptkbp:main_character
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gptkb:Sam_Fisher
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gptkbp:narrative_theme
|
espionage
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gptkbp:platform
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gptkb:Play_Station_2
gptkb:Xbox
gptkb:Game_Cube
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gptkbp:players
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third-person perspective
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gptkbp:publisher
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gptkb:Ubisoft
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gptkbp:rating
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M for Mature
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gptkbp:release_date
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November 17, 2002
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gptkbp:release_region
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gptkb:Europe
gptkb:Japan
gptkb:North_America
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gptkbp:role
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gptkb:Espionage
gptkb:Agent
operative
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gptkbp:sales
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over 9 million copies
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gptkbp:sequel
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gptkb:Splinter_Cell:_Pandora_Tomorrow
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gptkbp:series
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gptkb:Splinter_Cell
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gptkbp:setting
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gptkb:fictional_universe
post-9/11 world
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gptkbp:soundtrack
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original score by Amon Tobin
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gptkbp:bfsParent
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gptkb:Sam_Fisher
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gptkbp:bfsLayer
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5
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