gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Splinter_Cell
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gptkbp:art_style
|
realistic
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gptkbp:critical_reception
|
generally positive
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gptkbp:developer
|
gptkb:Ubisoft
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gptkbp:engine
|
gptkb:Anvil_Engine
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gptkbp:game_engine
|
gptkb:software
|
gptkbp:game_features
|
gptkb:Actor
gptkb:online_multiplayer
customization options
immersive environments
achievements
environmental interaction
leaderboards
realistic physics
character progression
unlockable content
multiple endings
dynamic lighting
tactical gameplay
stealth kills
story-driven missions
cover system
AI enemies
enemy AI
non-lethal options
stealth mechanics
varied missions
mission variety
tactical espionage action
tutorial missions
enemy detection system
gadget usage
in-game cutscenes
stealth gameplay mechanics
darkness mechanics
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_modes
|
gptkb:collaboration
single-player
multiplayer
|
gptkbp:genre
|
stealth
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gptkbp:main_character
|
gptkb:Sam_Fisher
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gptkbp:multiplayer
|
team-based
Spies vs. Mercs
|
gptkbp:narrative_style
|
espionage
|
gptkbp:platform
|
gptkb:PC
gptkb:Play_Station_2
gptkb:Xbox
|
gptkbp:predecessor
|
gptkb:Tom_Clancy's_Splinter_Cell
|
gptkbp:publisher
|
gptkb:Ubisoft
|
gptkbp:release_date
|
March 2004
|
gptkbp:series
|
gptkb:Splinter_Cell
|
gptkbp:setting
|
various locations worldwide
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:successor
|
gptkb:Splinter_Cell:_Chaos_Theory
|
gptkbp:voice_actor
|
gptkb:Nolan_North
gptkb:Michael_Irby
gptkb:David_Hayter
|