gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Watch_Dogs:_Legion
|
gptkbp:active_years
|
2000-present
|
gptkbp:advocates_for
|
indie game development
diversity in gaming
sustainable game development
|
gptkbp:associated_with
|
gptkb:Ubisoft_Montreal
|
gptkbp:awards
|
gptkb:award
gptkb:Canadian_Video_Game_Awards
|
gptkbp:birth_place
|
gptkb:Native_American_tribe
|
gptkbp:collaborated_with
|
other game designers
|
gptkbp:contribution
|
storytelling in video games
game mechanics innovation
game aesthetics
|
gptkbp:employees
|
gptkb:Ubisoft
gptkb:Lucas_Arts
|
gptkbp:field
|
video game development
|
https://www.w3.org/2000/01/rdf-schema#label
|
Clint Hocking
|
gptkbp:influenced
|
game art direction
game community engagement
game design philosophy
game marketing strategies
game monetization strategies
game sound design
game level design
narrative design in games
game narrative structure
game player engagement
game world building
player agency in games
open world game design
game character development
emerging game developers
game technology advancements
|
gptkbp:influenced_by
|
game design principles
|
gptkbp:is_involved_in
|
game industry events
|
gptkbp:known_for
|
gptkb:Far_Cry_2
gptkb:Far_Cry_3
gptkb:Splinter_Cell:_Chaos_Theory
|
gptkbp:nationality
|
gptkb:Native_American_tribe
|
gptkbp:notable_members
|
gaming media
|
gptkbp:notable_work
|
gptkb:Far_Cry_series
gptkb:Splinter_Cell_series
|
gptkbp:occupation
|
gptkb:video_game
|
gptkbp:participated_in
|
game jams
|
gptkbp:performed_by
|
game design conferences
|
gptkbp:research_interest
|
gptkb:video_game
player experience
interactive storytelling
|
gptkbp:role
|
gptkb:Film_Director
gptkb:video_game
gptkb:museum
|
gptkbp:website
|
clinthocking.com
|