Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:allows |
high-quality graphics
|
gptkbp:competitors |
gptkb:Frostbite_Engine
gptkb:engine gptkb:organization |
gptkbp:developed_by |
gptkb:Ubisoft
gptkb:C++ |
gptkbp:enables |
cross-platform development
|
gptkbp:enhances |
gameplay experience
player immersion AI behavior |
gptkbp:facilitates |
rapid development
|
gptkbp:features |
dynamic weather system
real-time lighting destruction mechanics advanced animation system AI-driven NP Cs |
gptkbp:first_introduced |
gptkb:Tom_Clancy's_The_Division
|
https://www.w3.org/2000/01/rdf-schema#label |
Snowdrop engine
|
gptkbp:is_capable_of |
high-density environments
high-resolution textures large-scale environments realistic character animations seamless world transitions |
gptkbp:is_compatible_with |
PC platforms
|
gptkbp:is_designed_for |
next-gen consoles
immersive storytelling |
gptkbp:is_evaluated_by |
visual fidelity
|
gptkbp:is_integrated_with |
gptkb:Havok_physics
|
gptkbp:is_known_for |
flexibility
high performance its user-friendly interface its innovative features its modularity |
gptkbp:is_optimized_for |
gptkb:video_game_series
|
gptkbp:is_part_of |
Ubisoft's proprietary technology
|
gptkbp:is_recognized_for |
its versatility
its community support its graphical capabilities |
gptkbp:is_scalable |
different hardware configurations
|
gptkbp:is_used_for |
open-world games
|
gptkbp:is_used_in |
multiplayer online games
action-adventure games narrative-driven games upcoming titles various Ubisoft titles |
gptkbp:is_utilized_in |
game prototyping
future Ubisoft projects |
gptkbp:key |
Ubisoft's future games.
|
gptkbp:products |
gptkb:Ubisoft_Massive
|
gptkbp:provides |
modular architecture
|
gptkbp:released_in |
gptkb:2013
|
gptkbp:supports |
multiplayer gameplay
VR technology open world environments modding capabilities real-time physics AI-driven narratives live services |
gptkbp:used_in |
gptkb:Tom_Clancy's_The_Division
gptkb:Avatar:_Frontiers_of_Pandora gptkb:Tom_Clancy's_The_Division_2 |
gptkbp:utilizes |
procedural generation
|
gptkbp:bfsParent |
gptkb:Quake_engine_2
gptkb:Ubisoft gptkb:Ubisoft_Montreal |
gptkbp:bfsLayer |
4
|