gptkbp:instanceOf
|
physics engine
|
gptkbp:acquiredBy
|
gptkb:Microsoft
gptkb:Intel
|
gptkbp:acquisitionYearByIntel
|
2007
|
gptkbp:acquisitionYearByMicrosoft
|
2015
|
gptkbp:developer
|
gptkb:Havok
|
gptkbp:feature
|
animation
rigid body dynamics
destruction
collision detection
cloth simulation
AI pathfinding
|
gptkbp:firstReleased
|
2000
|
gptkbp:headquartersLocation
|
gptkb:Dublin,_Ireland
|
https://www.w3.org/2000/01/rdf-schema#label
|
Havok physics
|
gptkbp:license
|
proprietary
|
gptkbp:notableGame
|
gptkb:Dark_Souls
gptkb:Half-Life_2
gptkb:Halo_3
gptkb:Skyrim
gptkb:Assassin's_Creed
gptkb:The_Elder_Scrolls_IV:_Oblivion
gptkb:Uncharted:_Drake's_Fortune
|
gptkbp:parentCompany
|
gptkb:Microsoft
|
gptkbp:platform
|
gptkb:macOS
gptkb:Microsoft_Windows
gptkb:PlayStation_2
gptkb:PlayStation_3
gptkb:PlayStation_4
gptkb:Xbox
gptkb:Xbox_One
gptkb:Linux
gptkb:GameCube
gptkb:Wii
gptkb:Xbox_360
|
gptkbp:programmingLanguage
|
gptkb:C++
|
gptkbp:usedIn
|
film production
video games
|
gptkbp:website
|
https://www.havok.com/
|
gptkbp:bfsParent
|
gptkb:Counter-Strike:_Source
|
gptkbp:bfsLayer
|
6
|