Statements (156)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
gptkb:video_game_series |
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Hideo_Kojima
|
gptkbp:advertising |
viral marketing campaign
|
gptkbp:art_style |
realistic
dark and atmospheric dark and gritty surreal and disturbing unique and haunting |
gptkbp:awards |
nominated for several awards
|
gptkbp:cancellation_reason |
gptkb:2015
internal conflicts April 2015 disappointment among fans Hideo Kojima left Konami internal conflicts at Konami |
gptkbp:character_appearance |
gptkb:Hideo_Kojima
unique and disturbing inspired by real-life fears realistic and unsettling |
gptkbp:character_arc |
tragic and complex
|
gptkbp:character_development |
deep and engaging
|
gptkbp:character_relationships |
complex dynamics
complex and nuanced complex and ambiguous |
gptkbp:community |
active online forums
|
gptkbp:community_events |
fan gatherings and discussions
|
gptkbp:composer |
gptkb:Akira_Yamaoka
|
gptkbp:creator |
gptkb:Hideo_Kojima
|
gptkbp:critical_reception |
anticipated but never released
|
gptkbp:cultural_impact |
significant in gaming history
influence on indie horror games |
gptkbp:cultural_references |
numerous in-game nods
|
gptkbp:cultural_significance |
remains a topic of discussion.
|
gptkbp:design |
gptkb:Junji_Ito
|
gptkbp:developer |
gptkb:Kojima_Productions
gptkb:2012 2012 to 2015 Kojima Productions team |
gptkbp:difficulty |
adaptive
|
gptkbp:director |
gptkb:Hideo_Kojima
|
gptkbp:discontinued |
gptkb:theorem
|
gptkbp:fan_art |
widely created
extensive online presence P. T. remakes attempts to recreate the game numerous interpretations of the story |
gptkbp:fan_base |
cult following
dedicated and passionate |
gptkbp:fan_engagement |
highly anticipated
|
gptkbp:features |
innovative gameplay
|
gptkbp:feedback |
mixed after cancellation
|
gptkbp:filmography |
gptkb:film
|
gptkbp:first_released |
gptkb:P._T.
gptkb:2014 |
gptkbp:focus |
atmosphere
|
gptkbp:game_engine |
gptkb:Fox_Engine
|
gptkbp:game_length |
gptkb:unknown
estimated 8-10 hours |
gptkbp:game_mechanics |
gptkb:spacecraft
puzzle-solving environmental storytelling psychological elements shrouded in mystery innovative and experimental innovative gameplay features tense and claustrophobic |
gptkbp:game_replayability |
highly replayable
|
gptkbp:game_world |
open world
open and interactive |
gptkbp:gameplay |
first-person perspective
|
gptkbp:genre |
survival horror
|
gptkbp:graphics |
highly praised
|
gptkbp:has_gameplay_element |
stealth mechanics
|
gptkbp:has_variants |
psychological horror experience
|
https://www.w3.org/2000/01/rdf-schema#label |
Silent Hills
|
gptkbp:in-game_items |
gptkb:video_game
|
gptkbp:influenced |
other horror games
future horror games |
gptkbp:influenced_artists |
horror literature
|
gptkbp:influenced_by |
gptkb:Silent_Hill_series
gptkb:P._T. gptkb:urban_legends Horror films psychological thrillers Western horror films Hideo Kojima's previous works Japanese horror culture survival horror genre evolution |
gptkbp:influences |
psychological horror
|
gptkbp:inspiration |
gptkb:P._T.
Hideo Kojima's experiences |
gptkbp:inspired_by |
psychological horror
dreams and nightmares real-life psychological issues personal experiences of fear |
gptkbp:is_motivated_by |
gptkb:survival
survival and exploration deeply psychological |
gptkbp:latest_version |
gptkb:2016
highly anticipated |
gptkbp:legacy |
cult following
impact on horror gaming part of Silent Hill franchise |
gptkbp:main_character |
gptkb:Norman_Reedus
unknown character |
gptkbp:marketing_strategy |
viral marketing
|
gptkbp:merchandise |
limited edition items
collectibles and art books |
gptkbp:multiplayer |
gptkb:none
gptkb:battle none planned |
gptkbp:music_style |
ambient and unsettling
|
gptkbp:narrative_style |
non-linear storytelling
complex and layered explores themes of guilt and redemption |
gptkbp:narrative_theme |
fear and isolation
loss and trauma |
gptkbp:notable_character |
gptkb:Lisa
gptkb:Norman_Reedus |
gptkbp:notable_feature |
first-person perspective
|
gptkbp:number_of_teams |
first-person
impact story outcomes impactful decisions immersive horror experience |
gptkbp:platform |
gptkb:Play_Station_4
|
gptkbp:plot_twist |
gptkb:P._T.
|
gptkbp:project |
fan-made content
fan remakes |
gptkbp:publisher |
gptkb:Konami
|
gptkbp:puzzles |
integrated into narrative
|
gptkbp:release_date |
gptkb:2014
TBA 2016 |
gptkbp:released |
cancelled
never officially launched |
gptkbp:setting |
gptkb:location
urban decay fictional town of Silent Hill |
gptkbp:similar_games |
gptkb:P._T.
|
gptkbp:sound |
critical acclaim
immersive and unsettling atmospheric and immersive |
gptkbp:soundtrack |
haunting melodies
composed by Akira Yamaoka |
gptkbp:status |
cancelled
|
gptkbp:style_of_play |
first-person perspective
|
gptkbp:thematic_element |
psychological horror
existential dread |
gptkbp:theme |
fear and isolation
|
gptkbp:themes |
loss and regret
psychological horror and fear |
gptkbp:trailer |
critically acclaimed
widely discussed online revealed at Gamescom 2014 revealed at E3 2014 |