Fox Engine

GPTKB entity

Properties (58)
Predicate Object
gptkbp:instanceOf game engine
gptkbp:allows dynamic weather effects
gptkbp:developedBy gptkb:Konami
gptkbp:enables large-scale environments
gptkbp:features realistic graphics
gptkbp:firstHeld Metal Gear Solid V: Ground Zeroes
gptkbp:hasCapital real-time rendering
gptkbp:hasFeature motion capture technology
gptkbp:hasGoals Silent_Hills_(canceled)
https://www.w3.org/2000/01/rdf-schema#label Fox Engine
gptkbp:includes advanced_AI_systems
gptkbp:isBasedOn Havok physics engine
gptkbp:isCompatibleWith gptkb:Xbox_One
gptkb:PlayStation_4
PC
multiple platforms
future gaming technologies
gptkbp:isDesignedFor cross-platform development
enhance player immersion
reduce development time
support large teams
gptkbp:isInfluencedBy previous game engines
gptkbp:isIntegratedWith Konami's_proprietary_tools
gptkbp:isInvolvedIn 2011
gptkbp:isKnownFor its scalability
its user-friendly interface
its extensive documentation
high-quality animations
its modular architecture
gptkbp:isNotableFor its flexibility
gptkbp:isOptimizedFor next-gen consoles
gptkbp:isPartOf Konami's_game_development_strategy
Konami's_game_engine_lineup
Konami's_technology_portfolio
gptkbp:isRecognizedFor its community support
its innovative features
its visual fidelity
gptkbp:isSupportedBy a dedicated development team
gptkbp:isTestedFor performance optimization
gptkbp:isTrainedIn various hardware configurations
gptkbp:isUsedFor creating realistic environments
gptkbp:isUsedIn gptkb:PES_series
Metal Gear Solid V: The Phantom Pain
Pro Evolution Soccer series
Metal Gear Survive
various_Konami_titles
gptkbp:isUtilizedFor game prototyping
gptkbp:isUtilizedIn game development education
various genres of games
gptkbp:isVisitedBy gptkb:Kojima_Productions
gptkb:C++
agile methodologies
meet industry standards
facilitate collaboration among developers
gptkbp:supports multiplayer modes
high-resolution textures
open world gameplay
gptkbp:utilizes physically based rendering