Properties (58)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:allows |
dynamic weather effects
|
gptkbp:developedBy |
gptkb:Konami
|
gptkbp:enables |
large-scale environments
|
gptkbp:features |
realistic graphics
|
gptkbp:firstHeld |
Metal Gear Solid V: Ground Zeroes
|
gptkbp:hasCapital |
real-time rendering
|
gptkbp:hasFeature |
motion capture technology
|
gptkbp:hasGoals |
Silent_Hills_(canceled)
|
https://www.w3.org/2000/01/rdf-schema#label |
Fox Engine
|
gptkbp:includes |
advanced_AI_systems
|
gptkbp:isBasedOn |
Havok physics engine
|
gptkbp:isCompatibleWith |
gptkb:Xbox_One
gptkb:PlayStation_4 PC multiple platforms future gaming technologies |
gptkbp:isDesignedFor |
cross-platform development
enhance player immersion reduce development time support large teams |
gptkbp:isInfluencedBy |
previous game engines
|
gptkbp:isIntegratedWith |
Konami's_proprietary_tools
|
gptkbp:isInvolvedIn |
2011
|
gptkbp:isKnownFor |
its scalability
its user-friendly interface its extensive documentation high-quality animations its modular architecture |
gptkbp:isNotableFor |
its flexibility
|
gptkbp:isOptimizedFor |
next-gen consoles
|
gptkbp:isPartOf |
Konami's_game_development_strategy
Konami's_game_engine_lineup Konami's_technology_portfolio |
gptkbp:isRecognizedFor |
its community support
its innovative features its visual fidelity |
gptkbp:isSupportedBy |
a dedicated development team
|
gptkbp:isTestedFor |
performance optimization
|
gptkbp:isTrainedIn |
various hardware configurations
|
gptkbp:isUsedFor |
creating realistic environments
|
gptkbp:isUsedIn |
gptkb:PES_series
Metal Gear Solid V: The Phantom Pain Pro Evolution Soccer series Metal Gear Survive various_Konami_titles |
gptkbp:isUtilizedFor |
game prototyping
|
gptkbp:isUtilizedIn |
game development education
various genres of games |
gptkbp:isVisitedBy |
gptkb:Kojima_Productions
gptkb:C++ agile methodologies meet industry standards facilitate collaboration among developers |
gptkbp:supports |
multiplayer modes
high-resolution textures open world gameplay |
gptkbp:utilizes |
physically based rendering
|