gptkbp:instance_of
|
gptkb:Wrestling
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gptkbp:character_type
|
Ryu and Ken
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gptkbp:first_appearance
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gptkb:Street_Fighter_Alpha_2
|
gptkbp:has_gameplay_element
|
combo attacks
|
gptkbp:has_impact_on
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knockback
|
https://www.w3.org/2000/01/rdf-schema#label
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Shinkuu Hadouken
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gptkbp:is_a
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energy projectile
|
gptkbp:is_associated_with
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Ryu's character
Ryu's storyline
|
gptkbp:is_available_in
|
multiple Street Fighter games
|
gptkbp:is_considered
|
gptkb:Wrestling
advanced technique
a game-changer
a fan favorite
|
gptkbp:is_countered_by
|
gptkb:blockade
gptkb:Shoryuken
projectile attacks
|
gptkbp:is_described_as
|
powerful attack
|
gptkbp:is_effective_against
|
opponents
|
gptkbp:is_enhanced_by
|
skill level
|
gptkbp:is_featured_in
|
Street Fighter tournaments
|
gptkbp:is_influenced_by
|
gptkb:martial_arts
|
gptkbp:is_known_for
|
high damage
|
gptkbp:is_noted_for
|
gptkb:visual_effects
|
gptkbp:is_often_compared_to
|
other special moves
|
gptkbp:is_often_featured_in
|
fan art
|
gptkbp:is_part_of
|
gptkb:Street_Fighter_series
Street Fighter lore
fighting game culture
Ryu's identity
Ryu's moveset
Ryu's legacy
Street Fighter history
|
gptkbp:is_popular_in
|
fighting games
|
gptkbp:is_recognized_as
|
a classic move
iconic move
|
gptkbp:is_recognized_by
|
gptkb:fans
|
gptkbp:is_related_to
|
gptkb:Hadouken
|
gptkbp:is_taught_in
|
fighting game tutorials
|
gptkbp:is_trained_in
|
gptkb:training
|
gptkbp:is_used_by
|
gptkb:Ken
gptkb:Ryu
|
gptkbp:is_used_in
|
competitive play
casual play
|
gptkbp:is_used_to
|
finish matches
gain advantage
|
gptkbp:performed_by
|
charging a motion
|
gptkbp:requires
|
Super Meter
|
gptkbp:was_executed_by
|
specific timing
special conditions
quarter-circle forward motion
precise input
|
gptkbp:bfsParent
|
gptkb:Sakura
|
gptkbp:bfsLayer
|
4
|