Shinkuu Hadouken

GPTKB entity

Statements (54)
Predicate Object
gptkbp:instance_of gptkb:Wrestling
gptkbp:character_type Ryu and Ken
gptkbp:first_appearance gptkb:Street_Fighter_Alpha_2
gptkbp:has_gameplay_element combo attacks
gptkbp:has_impact_on knockback
https://www.w3.org/2000/01/rdf-schema#label Shinkuu Hadouken
gptkbp:is_a energy projectile
gptkbp:is_associated_with Ryu's character
Ryu's storyline
gptkbp:is_available_in multiple Street Fighter games
gptkbp:is_considered gptkb:Wrestling
advanced technique
a game-changer
a fan favorite
gptkbp:is_countered_by gptkb:blockade
gptkb:Shoryuken
projectile attacks
gptkbp:is_described_as powerful attack
gptkbp:is_effective_against opponents
gptkbp:is_enhanced_by skill level
gptkbp:is_featured_in Street Fighter tournaments
gptkbp:is_influenced_by gptkb:martial_arts
gptkbp:is_known_for high damage
gptkbp:is_noted_for gptkb:visual_effects
gptkbp:is_often_compared_to other special moves
gptkbp:is_often_featured_in fan art
gptkbp:is_part_of gptkb:Street_Fighter_series
Street Fighter lore
fighting game culture
Ryu's identity
Ryu's moveset
Ryu's legacy
Street Fighter history
gptkbp:is_popular_in fighting games
gptkbp:is_recognized_as a classic move
iconic move
gptkbp:is_recognized_by gptkb:fans
gptkbp:is_related_to gptkb:Hadouken
gptkbp:is_taught_in fighting game tutorials
gptkbp:is_trained_in gptkb:training
gptkbp:is_used_by gptkb:Ken
gptkb:Ryu
gptkbp:is_used_in competitive play
casual play
gptkbp:is_used_to finish matches
gain advantage
gptkbp:performed_by charging a motion
gptkbp:requires Super Meter
gptkbp:was_executed_by specific timing
special conditions
quarter-circle forward motion
precise input
gptkbp:bfsParent gptkb:Sakura
gptkbp:bfsLayer 4