gptkbp:instance_of
|
gptkb:video_game
gptkb:Wrestling
|
gptkbp:adapted_into
|
other media
fan games
|
gptkbp:affects
|
gptkb:Damage
distinctive sound
damage to opponent
projectile attack
Energy Blast Sound
|
gptkbp:analyzes
|
blue energy ball
|
gptkbp:animation_style
|
2 D Sprite
|
gptkbp:associated_with
|
gptkb:Street_Fighter_series
gptkb:Ryu
gptkb:Street_Fighter
|
gptkbp:block
|
blocking
|
gptkbp:can_be_used_in
|
combos
|
gptkbp:characters
|
gptkb:Akuma
gptkb:Ken
gptkb:Ryu
gptkb:Chun-Li
gptkb:Sagat
|
gptkbp:charging_method
|
for increased power
|
gptkbp:community
|
Fighting Game Community
|
gptkbp:counterpart
|
gptkb:Hadou_Shoryuken
|
gptkbp:created_by
|
gptkb:Akira_Nishitani
|
gptkbp:cultural_impact
|
Fighting Game Genre
|
gptkbp:element
|
gptkb:Fire
energy
|
gptkbp:emulation
|
fan games
|
gptkbp:first_appearance
|
gptkb:Street_Fighter_II
gptkb:Street_Fighter
|
gptkbp:fuselage_material
|
Varies by Game
|
gptkbp:game_mechanic
|
Projectile
|
gptkbp:game_series
|
gptkb:Street_Fighter
|
gptkbp:has_counter
|
Close Range Attacks
|
gptkbp:has_variations
|
gptkb:Denjin_Hadouken
gptkb:EX_Hadouken
gptkb:Shakunetsu_Hadouken
|
https://www.w3.org/2000/01/rdf-schema#label
|
Hadouken
|
gptkbp:influenced
|
other fighting games
|
gptkbp:influenced_by
|
gptkb:anime
gptkb:martial_arts
|
gptkbp:input_difficulty
|
gptkb:medium
|
gptkbp:input_output
|
Quarter Circle Forward + Punch
quarter-circle forward + punch
|
gptkbp:is_a
|
gptkb:cultural_reference
gptkb:Wrestling
fan favorite
energy projectile
projectile attack
ranged attack
classic move
projectile special move
move that can be used defensively
move that can be used offensively
move that can be used strategically
move that defines Ryu's character
move that has become iconic in gaming history
move that has inspired many clones
move that requires practice to master
move with high damage potential
move with high priority
move with low recovery time
move with unique properties
technique for zoning
|
gptkbp:is_associated_with
|
gptkb:martial_arts
power and control
fighting game mechanics
power levels
|
gptkbp:is_available_in
|
multiple Street Fighter games
|
gptkbp:is_cited_in
|
game design discussions
|
gptkbp:is_considered
|
gptkb:Wrestling
a fundamental technique
a signature move
beginner-friendly move
a benchmark for special moves
a classic gaming moment
|
gptkbp:is_countered_by
|
gptkb:blockade
gptkb:Jumping
jumping attacks
projectile attacks
projectile invulnerability
anti-air moves
Reflective Moves
|
gptkbp:is_effective_against
|
close-range opponents
opponents at range
|
gptkbp:is_featured_in
|
gptkb:merchandise
gptkb:anime_adaptations
gptkb:manga_adaptations
gptkb:cosplay
gptkb:novels
fan art
movies
game soundtracks
multiple Street Fighter games
|
gptkbp:is_known_for
|
iconic status
fast execution
its sound effect
|
gptkbp:is_often_compared_to
|
a classic move
other special moves
|
gptkbp:is_often_depicted_as
|
other characters
fans and players
|
gptkbp:is_often_discussed_in
|
gaming forums
|
gptkbp:is_often_featured_in
|
gptkb:merchandise
game trailers
|
gptkbp:is_often_referenced_in
|
gptkb:players
pop culture
|
gptkbp:is_part_of
|
gptkb:Street_Fighter_franchise
gptkb:character_development
gptkb:game_mechanics
game strategy
game lore
character identity
Street Fighter lore
combo attacks
character lore
fighting game culture
character movesets
Ryu's moveset
Ryu's legacy
Ryu's character arc
|
gptkbp:is_popular_in
|
gptkb:fighting_game_community
fighting games
|
gptkbp:is_recognized_as
|
gptkb:Wrestling
a cultural reference
iconic move
|
gptkbp:is_recognized_by
|
gptkb:gaming_community
gaming culture
|
gptkbp:is_referenced_in
|
gptkb:popular_culture
|
gptkbp:is_represented_in
|
gptkb:merchandise
|
gptkbp:is_symbolic_of
|
martial arts mastery
|
gptkbp:is_taught_in
|
fighting game tutorials
|
gptkbp:is_trained_in
|
Ryu at a young age
|
gptkbp:is_used_in
|
gptkb:cosplay
gptkb:Gaming
fan art
tournaments
competitive play
gameplay videos
training modes
speedruns
character guides
character matchups
|
gptkbp:is_used_to
|
defeat opponents
|
gptkbp:merchandise
|
gptkb:clothing
Posters
Action Figures
|
gptkbp:movement
|
gptkb:Shoryuken
gptkb:Tatsumaki_Senpukyaku
|
gptkbp:notable_match
|
gptkb:Capcom_Cup
gptkb:Evo_Championship_Series
gptkb:Combo_Breaker
gptkb:CEO_Fighting_Game_Championships
gptkb:dreams
Community Events
Charity Events
Local Tournaments
International Tournaments
Exhibition Matches
Game Releases
Final Round
Online Tournaments
Frosty Faustings
North American Regional Championships
|
gptkbp:origin
|
gptkb:Japan
|
gptkbp:originated_in
|
gptkb:Street_Fighter
|
gptkbp:performed_by
|
gptkb:various_characters
other characters
|
gptkbp:performed_in
|
gptkb:Super_Smash_Bros.
multiple characters
|
gptkbp:popularity
|
Iconic Move
|
gptkbp:popularized_by
|
fighting games
|
gptkbp:related_to
|
Hadouken! (band)
Hadouken (video game)
|
gptkbp:requires
|
gptkb:magical_abilities
chi energy
|
gptkbp:strategy
|
Zoning
|
gptkbp:tournament
|
Street Fighter Tournaments
|
gptkbp:type
|
gptkb:Wrestling
Energy Attack
energy projectile
|
gptkbp:used_by
|
gptkb:Ken
gptkb:Ryu
|
gptkbp:variant
|
gptkb:Denjin_Hadouken
gptkb:Shakunetsu_Hadouken
gptkb:Super_Hadouken
|
gptkbp:visual_effects
|
Blue Fireball
|
gptkbp:was_executed_by
|
specific button combination
quarter-circle forward motion
inputting commands
|
gptkbp:bfsParent
|
gptkb:Legacy
|
gptkbp:bfsLayer
|
3
|