Scriptable Objects

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instance_of gptkb:aircraft
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Ubisoft_Montpellier_Engine
gptkbp:allows gptkb:computer
gptkbp:benefits team collaboration
modular design
gptkbp:can_be serialized
used for events
used for localization
used for AI behavior
created in Unity Editor
edited in inspector
instantiated at runtime
shared across scenes
used for UI settings
used for achievement tracking
used for animation data
used for audio settings
used for character stats
used for crafting systems
used for enemy behavior
used for game analytics
used for game events
used for item databases
used for level design
used for level progression
used for multiplayer settings
used for player preferences
used for quest management
used for visual assets
used for visual scripting
gptkbp:created_by inheriting from Scriptable Object
gptkbp:enables easy data management
gptkbp:features facilitates collaboration
enhances workflow
Unity 2.1 and later
supports modular gameplay
gptkbp:held_in references to other objects
https://www.w3.org/2000/01/rdf-schema#label Scriptable Objects
gptkbp:improves gptkb:benchmark
gptkbp:is a Mono Behaviour
gptkbp:is_a_solution_for data duplication
gptkbp:is_a_tool_for rapid iteration
game prototyping
gptkbp:is_a_way_to reduce code complexity
manage game state
create flexible systems
create reusable data structures
gptkbp:is_often_associated_with gptkb:Unity's_event_system
gptkbp:is_often_used_in RPG games
static classes
Scriptable Object class
gptkbp:is_part_of Unity's asset pipeline
Unity's data-oriented design
gptkbp:is_used_for configuration data
game balancing
gptkbp:reduces memory usage
gptkbp:storage game settings
gptkbp:supports data-driven design
gptkbp:technique data encapsulation
data organization
gptkbp:type_of Unity asset
gptkbp:used_in game development