gptkbp:instance_of
|
gptkb:game_engine
|
gptkbp:community_support
|
gptkb:Yes
|
gptkbp:developed_by
|
gptkb:Ubisoft_Montpellier
|
gptkbp:engine
|
gptkb:Scriptable_Objects
gptkb:Internationalization_support
gptkb:Tutorials
gptkb:developers
gptkb:Physics
gptkb:Asset_Management
gptkb:visual_effects
gptkb:music_charts
gptkb:networking
gptkb:sound_system
Lighting System
Performance Optimization
Cross-Platform Development
Animation Rigging
Community Forums
Sample Projects
Version Control
Analytics Tools
Cloud Integration
Post-Processing Effects
Scripting Support
Shader Support
Profiling Tools
Asset Pipeline
Level Editor
User Interface Tools
Multiplayer Support
VR Support
Terrain Generation
Asset Store
Animation Blending
AI Pathfinding
AR Support
Custom Shaders
Marketplace Integration
|
gptkbp:engine_type
|
2 D/3 D Engine
|
gptkbp:features
|
gptkb:Animation
gptkb:AI_technology
Physics Simulation
Real-time Rendering
|
gptkbp:first_released
|
gptkb:2000
|
gptkbp:has_documentation
|
Available
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ubisoft Montpellier Engine
|
gptkbp:license
|
Proprietary
|
gptkbp:notable_games
|
gptkb:Mario_+_Rabbids_Kingdom_Battle
gptkb:Child_of_Light
gptkb:Beyond_Good_&_Evil
gptkb:Rayman_Legends
|
gptkbp:platforms
|
gptkb:Xbox
gptkb:Windows
gptkb:Play_Station
|
gptkbp:production_status
|
Active
|
gptkbp:programming_language
|
gptkb:C++
gptkb:Lua
|
gptkbp:release_date
|
2000-01-01
2023-01-01
|
gptkbp:supports
|
3 D Graphics
|
gptkbp:target_audience
|
gptkb:game_developers
|
gptkbp:used_in
|
gptkb:video_games
|
gptkbp:bfsParent
|
gptkb:Ubisoft
|
gptkbp:bfsLayer
|
4
|