gptkbp:instanceOf
|
corporation
|
gptkbp:acquisition
|
gptkb:Sammy_Corporation
gptkb:SEGA_Enterprises,_Ltd.
|
gptkbp:businessModel
|
publishing
merchandising
licensing
video game development
arcade operations
|
gptkbp:CEO
|
Haruki_Satomi
|
gptkbp:community_involvement
|
charity events
sponsorships
gaming conventions
eSports tournaments
fan engagement events
|
gptkbp:employees
|
over 5,000
|
gptkbp:founded
|
2004
|
gptkbp:founder
|
gptkb:Naomi_Yoshimura
|
gptkbp:headquarters
|
gptkb:Tokyo,_Japan
|
https://www.w3.org/2000/01/rdf-schema#label
|
SEGA Sammy Holdings
|
gptkbp:industry
|
video games
|
gptkbp:market
|
approximately $4 billion (2021)
|
gptkbp:notable_event
|
innovation in gaming technology
critical acclaim for franchises
global presence in gaming industry
popular home consoles
successful arcade games
|
gptkbp:notable_player
|
gptkb:Jet_Set_Radio
gptkb:Phantasy_Star
gptkb:House_of_the_Dead
Football Manager
Persona
Sonic the Hedgehog
Total War
Shining Force
Yakuza
Virtua Fighter
|
gptkbp:parent_company
|
gptkb:SEGA_Corporation
gptkb:Sammy_Corporation
|
gptkbp:partnerships
|
gptkb:Nintendo
gptkb:Microsoft
gptkb:Sony
|
gptkbp:products
|
arcade games
video game consoles
mobile games
|
gptkbp:revenue
|
$3.1 billion (2021)
|
gptkbp:stockExchange
|
gptkb:Tokyo_Stock_Exchange
6460
|
gptkbp:subsidiary
|
gptkb:Sammy_Corporation
gptkb:SEGA_Games_Co.,_Ltd.
|
gptkbp:website
|
www.segasammy.co.jp
|