gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:antagonist
|
gptkb:Dr._Nefarious
|
gptkbp:art_style
|
cartoonish
|
gptkbp:awards
|
Best Game at the Golden Joystick Awards
Best Art Direction at The Game Awards
Best Performance at The Game Awards
Best Audio Design at The Game Awards
Best Narrative at The Game Awards
Best Family Game at The Game Awards
|
gptkbp:composer
|
gptkb:Mark_Mothersbaugh
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Insomniac_Games
|
gptkbp:engine
|
gptkb:Insomniac_Engine
|
gptkbp:features
|
gptkb:new_characters
returning characters
|
gptkbp:game_engine
|
gptkb:Insomniac_Engine_4
|
gptkbp:game_features
|
fast loading times
haptic feedback
adaptive triggers
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
combat
puzzle solving
weapon customization
character upgrades
dimensional rifts
|
gptkbp:genre
|
action-adventure
|
gptkbp:graphics
|
ray tracing
|
https://www.w3.org/2000/01/rdf-schema#label
|
Rift Apart
|
gptkbp:influences
|
adventure games
sci-fi media
action games
platforming games
|
gptkbp:main_character
|
gptkb:Clank
gptkb:Ratchet
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_theme
|
gptkb:TV_series
gptkb:amusement_park
gptkb:teamwork
gptkb:Community_Center
courage
|
gptkbp:platform
|
gptkb:Play_Station_5
|
gptkbp:publisher
|
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date
|
June 11, 2021
|
gptkbp:release_platform
|
digital
physical
|
gptkbp:sequel
|
gptkb:Ratchet_&_Clank:_Rift_Apart
|
gptkbp:series
|
gptkb:Ratchet_&_Clank
|
gptkbp:setting
|
various dimensions
|
gptkbp:voice_actor
|
gptkb:David_Kaye
gptkb:Nika_Futterman
gptkb:James_Arnold_Taylor
|
gptkbp:bfsParent
|
gptkb:Ratchet_&_Clank:_Rift_Apart
|
gptkbp:bfsLayer
|
3
|