Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:developed_by |
gptkb:Rebellion_Developments
|
gptkbp:features |
gptkb:technology
realistic physics dynamic lighting |
gptkbp:first_released |
gptkb:2010
|
gptkbp:has |
gptkb:architect
gptkb:Author gptkb:software debugging tools networking capabilities modular architecture network synchronization post-processing effects profiling tools gameplay mechanics performance optimization tools collision detection character customization day-night cycle user interface tools dynamic weather effects physics simulation game analytics AI pathfinding animation blending shadow mapping scripting support customizable shaders asset management system visual scripting tutorial system environment mapping mod support terrain rendering community tools cloud saving particle system user-generated content support game monetization features reflection mapping AI behavior trees scriptable events content pipeline LOD (Level of Detail) management environment destruction |
https://www.w3.org/2000/01/rdf-schema#label |
Rebellion Engine
|
gptkbp:latest_version |
gptkb:Rebellion_Engine_4
|
gptkbp:operating_system |
gptkb:Xbox
gptkb:operating_system gptkb:Play_Station |
gptkbp:supports |
multiplayer
cross-platform play VR technology |
gptkbp:used_in |
gptkb:Sniper_Elite_series
gptkb:Zombie_Army_series gptkb:Battlezone_series |
gptkbp:written_in |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:Rogue_Warrior
|
gptkbp:bfsLayer |
5
|